We are interested in how children's engagement in different activities within the game world influences their motivation to play games. We map activity to motivational needs of competence, autonomy and relatedness. A detailed examination of two Stomp experiences demonstrates how this type of analysis ...
Games, Motivation, and Learning: A Research and Practice Model: Suggestions for designing instructional practice activities, based on prominent instructional theories, are reviewed, and this is followed by a synthesis, ... R Garris,R Ahlers,JE Driskell - SAGE Publications 被引量: 0发表: 2002年...
We’ll cover all of that and how to get kids to exercise with fun kids fitness activities and kids fitness games. The idea is to provide fun exercise ideas for kids so they want to be active themselves. As parents, most of us like to think we know what’s important when it comes to...
Group acting activities are another way for hearing-impaired children and adults to have fun. These types of activities can be done with or without props. Children that know how to read can use scripts and costumes to act out short plays. Charades is an impromptu activity that teaches hearing...
If the avoidance or escape from other activities is the primary motivation for playing video games, there tends to be an increased risk of engaging in addiction-related behaviours.This paper reports on the findings of previous research (into the motivations for playing computer games), and on ...
The fact that the learning process may be considered by the students to be a boring and forced process which leads to student de-motivation remains an issue. In this context, educational games were developed in order to support the learning process. This paper presents a Motivation based Game ...
Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design As new technologies enable increasingly sophisticated game experiences, the potential for the integration of games and learning becomes ever more significant. Motivation has long been considered as an important step ...
Motivation is a crucial factor in sports performance and it has also been extensively researched. Motivation is what drives sports performance...
The digital era brought a new impulse to the gaming world as per the invention of video games, discovery of a new and unique gameplay medium and establishment of gaming companies who implemented the monetization system and initiated a business model over buying and selling games and downloadable ...
In a study of online games, Zhu and Zhang (2010) found that positive customer reviews had stronger effects on lesser-known games and on consumers with greater Internet experience. Finally, the leading edge of e-commerce research is mobile retail, the third wave of the modern marketplace ...