Js13kGames is a JavaScript coding competition for HTML5 game developers. The fun part of the compo is the file size limit set to 13 kilobytes.
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css"> 2. Create the HTML structure for the puzzle game as follows. Modify the tile numbers and initial arrangement in the HTML code to customize your puzzle. <h1>Slide Puzzle</h1> <p>The...
All your code and game assets should be smaller than or equal to 13 kilobytes (that's exactly 13,312 bytes, because of 13 x 1024) when zipped. Your package should contain index.html file and when unzipped should work in the browser. ...
For the JavaScript code, I’ve referenced a file called ping.js in HTML, just as I did with the CSS. I’ll add this code to a new file with that name. I’m going to make objects for the ball and each of the players, but I’ll use the factory pattern for the objects....
Now I’ll make the ball move around. For the JavaScript code, I’ve referenced a file called ping.js in HTML, just as I did with the CSS. I’ll add this code to a new file with that name. I’m going to make objects for the ball and each of the players, but I’ll use the...
Code Issues Pull requests Built with p5.js , Clone of Arcade Game : Asteroids (1979 Atari) javascriptgamecanvasp5jsspace-fighterhtml-gamep5js-game UpdatedDec 10, 2021 JavaScript naklecha/doodleship Star28 A simple endless "Doodle Ship" game made using "ONLY" HTML, CSS and JavaScript. No co...
The below code is first creating a Canvas by name myCanvas with width 250 and height 250, we are also adding a border so we can see where the canvas is. Then we are adding a script section in which we are first getting the canvas Element through which we will obtain our context calle...
(found this entire codeblock on the internet and adapted it, not gonna lie)*/ functionsetNumber(){ varrandom; getNum.splice(0, getNum.length); while(getNum.length < numLength) { random =Math.floor(Math.random() *9) +1; for(vari =0; i < getNum.length; i++) { ...
The code shown in Figure 3 configures the HTTP server on port 3000, initializes the server engine and the game engine classes, and routes all HTTP requests to the dist sub-directory where all the HTML and assets are placed. This means that the node.js server has two roles. In the ...
If you are making a javascript game for the browser, its quite likely that most of your game lives within an HTML5 <canvas> element. However it still makes sense to take advantage of the strengths of the browser DOM - displaying styled text and images - for example:...