Code Issues Pull requests Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. gamecsharpcross-platformgame-enginedotnetenginestrategy-game-engineopenrared-alert...
Last Colony - RTS game with both a single player campaign mode as well as a multiplayer mode, created entirely in HTML5 and JavaScript. Play it now! MegaGlest - MegaGlest real-time strategy game engine (cross-platform, 3-d). Micropolis - City-building game based on the original code for...
The code is as follows: publicclassMyApplicationextendsApplication{@OverridepublicvoidonCreate(){super.onCreate();HuaweiMobileServicesUtil.setApplication(this);}} Call theJosAppsClient.initmethod to initialize the Game Service SDK in the first startedActivity, and passAntiAddictionCallbackas a parameter...
The plug-in can launch Unity or just connect over a port to talk to the soft debugger (to check out the code, see the GitHub project at bit.ly/1zY6K2a). The good folks working on VSTU have in turn written an extension for Visual Studio that uses this library, as well (see ...
I’ve already set up a link to a main.css file in my HTML, so I’ll place all my CSS in a new file with that name. The first thing I’ll do is position everything on the screen. The body of the page needs to take up the whole screen, so I’ll set that up first: XML ...
GameUserData parameters in the HTML5 quick app HUAWEI ID sign-in API. success callback parameters in the runtime quick game HUAWEI ID sign-in API Java code on the server is as follows: Loginmain.java (entry file with input parameters for signature verification): /** * This program can ...
As part of setting it up, you also give it a dispatch_queue_t for it to run its code on: dispatch_queue_t queue = dispatch_get_main_queue(); timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue); The next step is to tell the timer how often it should be ...
The idea here is to control how the screen is filled when the browser window is resized. Rather than stretching anything further, I’m going to add some empty space on the right if the window is too large, or at the bottom if the window is too high. Here’s that code:...
The idea here is to control how the screen is filled when the browser window is resized. Rather than stretching anything further, I’m going to add some empty space on the right if the window is too large, or at the bottom if the window is too high. Here’s that code:...
Casualino is a game development studio. Our games are built on HTML5 and are suitable to be played on browser and mobile device (iOS and Android).