1.2 %d打印int,%f打印float,%s string 1.3 自定义 分类的名字 的log 2.输出字符串到屏幕上 三、FString 3.1 FString To FNames 3.2 FString To FText 3.3 FString To Array[uint8] 3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString...
①: int 转为 FString FString txt = FString::FromInt(134); ②:std::string 转为 FString FString txt = showtxt.c_str(); ③:FText 转 FString FString txt = showtxt.ToString(); ④:FName 转 FString FString txt = showtxt.ToString(); 二:将FString转为其他类型对象 ①:FString 转为 std::...
FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));
FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));
五,FString 转 TCHAR* 只需要对 FString 解引用即可 //FString --> TACHR*constTCHAR*MyChar=*Str; 六,FString 转 std::string //FString --> std::stringstd::strings1(TCHAR_TO_UTF8(*Str));
FString a = "NingStudio"; //FString to std::string std::string cstr(TCHAR_TO_UTF8(*a)); //std::string to FString FString a = FString(cstr.c_str()); string转为T...
Converting FString to std::string #include<string>//... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 1. 2. 3. 4. 5. 数值转std::to_string std::string to_string( long value ); std::string to_string( long long value ); std...
to FString FString a = FString(cstr.c_str()); string转为TCHAR void string2tchar(std::string ...
② FString:最接近std::string,着重在于字符串的操作,提供了大量对字符串的操作接口,是三者中唯一可修改的字符串类型,也正因如此,FString对比其它两种字符串来说消耗更高,性能更低。 另外两种字符串到FString的转换: FName name=TEXT("I am Frank~");FText txt=LOCTEXT("keyName","theValue");FText txtNS...
3.7 `FString` 转换为 `std::string`。3.8 `FString` 转换为 `JsonObject`。需要在 `Build.cs` 文件中添加 Json 模块。3.9 `FString` 转换为 `bool`。3.10 `FString` 转换为 `int32`。3.11 `FString` 转换为 `int64`。3.12 `FString` 转换为 `float`。3.13 `FString` 转换为 `...