Although the following code does some power saving, the FPS is not capped properly. When it is supposed to lock the framerate at 60 FPS, I get 82. Same for 30, I get 49 FPS.Calculating FPS:previousTime = currentTime; currentTime = SDL_GetTicks(); fps_++; if (currentTime - lastOut...
FINALLY I came across a post here on the subreddit containing the framerateLimitFPS console command which allows you to change FS22's default framerate limiter. I can't tell you why, but if I set it to 119 FPS, the game is suddenly buttery, silky smooth (whether I run up against th...
Frame rate limiter for Linux/OpenGL. Usage Cap the FPS (frames per second) of a chosen game by including libstrangle.so in LD_PRELOAD. The environment variable FPS needs to be set first. Example: export FPS=60 LD_PRELOAD="libstrangle.so:${LD_PRELOAD}" /path/to/game The included scri...
/* Enable the frame rate limiter if frames are being delivered faster than expected. * Discard the first window of data since it may be inaccurate, especially if we do * not hit the present_wait path. Allow for a 3% error. */ if (chain->frame_rate_limit.frame_window_index >= 2 *...
Trying chill or any other frame rate limiter in conjunction with Enhanced sync results in unacceptable stutter on my 60 Hz display. Back to 20.4.2 with Radeon Settings then. Very disappointing - this whole FRTC saga reeks of incompetence or forced obsolescence - outside of this ...
This is the best Framerate/Frametime Limiter I have found.It works well with Radeon Chill. Downside if you cannot get a stand alone version to run you need to use MSI Afterburner.If you do install MSI Afterburner there is a chance that it's sett...
combat that, you need to cap the frame rate onlyslightlybelow the refresh rate (about 0.007FPS below refresh works well.) For that, you need two things: a) figure out what youractualrefresh rate is (no, it's most probably not 60.000Hz), and b) a very accurate frame limiter, like ...
It has a built in framelimiter that uses memory clock like you're showing. good suggestions I'll check that phanbuey said: The good news is, it's unlikely that it's a dying card, since ive never seen a card die that way (ever) - they usually artifact and then kick the bucket...
On the other hand I don't want to change DXVK's behaviour here since it would force DXVK's frame limiter on some games even on setups withactual60 Hz displays, which is just going to result in a terrible experience. Author ranplayercommentedMay 20, 2022 ...
Use a 3rd party frame rate limiter likeRTSSand set a frame rate limit just a few fps below your monitor refresh rate, on a 144Hz Monitor use 138 StartElden Ring FPS Unlocker and moreand start the game through the first button Set your new refresh rate limit, tick the checkbox and click...