Click "Save Macro" Celebrate 🎉 To clone this repository, along with every macro in it, use the following command: git clone https://github.com/foundry-vtt-community/macros.git You can make pull requests to add or update macros here:https://github.com/foundry-vtt-community/macros/pulls ...
If you click on a skill macro, if the actor doesn't have the corresponding skill it will be created. As a GM you'll be prompted for the skill value. Specialization reworked. A specialization with a name set to 'Any' will be considered generic. The generic name can be changed in ...
If Trigger on move is checked, the macro will be triggered whenever a token moves from one point inside the region to another point that is also inside it. The Macro name field should be set to the name of the macro to be executed. The macro must have been created by a GM user. Ch...
Scene Trap tutorial : https://forums.forge-vtt.com/t/trigger-happy-traps/3448/4 Trigger Happy also comes with journal entries in its compendiums that gives useful examples of trigger scenarios you can use. Rendering html of the trigger, event-link, effect From version 0.8.29 there is a ne...
A macro is also provided that allows the user to change every pixel that is currently at a specified elevation to a different elevation. The macro relies on method available in the console,canvas.elevation.changePixelElevationValues. For example, if the minimum elevation for a scene is set to...
Scene Trap tutorial : https://forums.forge-vtt.com/t/trigger-happy-traps/3448/4 Trigger Happy also comes with journal entries in its compendiums that gives useful examples of trigger scenarios you can use. Rendering html of the trigger, event-link, effect From version 0.8.29 there is a ne...