Create a new macro in Foundry VTT Give it a name and set theTypeto "Script" Use a text editor, such as Notepad or vscode, to open the download.jsfile and copy the contents Paste the contents into theCommandsection of the new macro ...
Check Careers (Macro), allows players to quickly check their progress through current Career and how far are they from completing it. Item Repair (Macro), allow players to easily repair their equipment for free or for price, using Macro and clean, readable auto-updating Chat Card Macros Items...
Methods and properties marked@internalshould only be used by the core Foundry VTT codebase and should not be referenced or overridden by external code. This is effectively similar to@privateexcept that@internalmethods may be called outside of the context of the class which defines them. ...
If you click on a skill macro, if the actor doesn't have the corresponding skill it will be created. As a GM you'll be prompted for the skill value. Specialization reworked. A specialization with a name set to 'Any' will be considered generic. The generic name can be changed in ...
Adds a button at the bottom of the Scenes tab that allows you to import .dd2vtt files as scenes. If you make your maps with Dungeondraft (which I highly recommend, especially with the Forgotten Adventures and Tom Cartos assets), this module will save you hours of prep work....
Macro The module adds a compendium with simple macros to demonstrate the usage of the API within a Macro. The chat commandstsandtablesmithcan be used to call a table directly by using the standard call syntax as parameter. The enclosing brackets[]can be ommitted for convenience. ...
@Door[*]{Any string}@Trigger[DoorOpen]@Macro[pause_the_game] NOTE: From version 0.8.18-20 you can now use the triggers: @ooc, @emote, @whisper, @selfwhisper they have a specific syntax structure : @XXX[content message]{alias|whisper|tokenId|actorId|sceneId} all the parameter between...