Click "Save Macro" Celebrate 🎉 To clone this repository, along with every macro in it, use the following command: git clone https://github.com/foundry-vtt-community/macros.git You can make pull requests to add or update macros here:https://github.com/foundry-vtt-community/macros/pulls ...
Support uuid when using game.pf2e.rollItemMacro() No longer await document create/delete in effect macros How to Contribute The ongoing development effort for this game system is entirely volunteer-based, and we always welcome more help!
Player Macro to quickly toggle Engaged status on their own Actor. General Macro to quickly open a WFRP4e Item Browser General Macro to quickly open the Forien's Armoury Settings Troubleshooting and Debug If you want to have deeper understanding of why module behaves the way it does, you can...
Module to enhance visibility for the GM in Foundry VTT. Special Dice Roller Supports rolling dice in your chat window for various non regular dice systems: Macro Folders Adds a nested folder structure to the macros directory, allowing you to organize macros, and define "player folders", where ...
Bug correction on item summary slide down. Further support for FoundryVTT v10 #1188 Update to Italian localization, thanks to @Stefano1975t #1187 Version 0.8.0 When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01. Add active effects to manipulate actor she...
Item Macro v1.5.3Adds a macro editor to items so that when you roll them, the macro executes instead of the default behaviour. Used by Dynamic Active Effects SRD in some more complicated spells.SettingDefaultRecommendedComments Debug (client setting) Disabled --- --- Override default macro ...
Scene Trap tutorial :https://forums.forge-vtt.com/t/trigger-happy-traps/3448/4 Trigger Happy also comes with journal entries in its compendiums that gives useful examples of trigger scenarios you can use. Rendering html of the trigger, event-link, effect ...
A: You can adjust the default settings in the Foundry macro settings menu. To adjust settings for each individual monster, there is a settings cog located in the upper left corner of the sheet next to the creature's name. These options toggle various features on and off. Q. How do I ...
After installing this module, you can find a 'Scriptable Items' button in any item sheet header. Clicking this button opens an overview where you can edit that item's scripts. A script receives the following arguments (very similar to a normal Foundry macro!) when run: this - is a copy...
Using API, allowed to drag&drop Quests from Quest Log onto Hotbar to create an "Open Quest" macro. Provided code comment blocks for most Functions. Not yet a Documentation, but could help those who peek at my module to learn. v0.2.X v0.2.4 Added German translation provided by Discord ...