You can enable "Combo Stacking" in Gameplay Options. This causes the combo sprites to just be one sprite with an animation rather than sprites spawning each note hit. About Engine originally used on Mind Games mod Resources Readme License ...
+ Changed the Note Scale, from 0.7 to 0.65. (yeah, 0.05 lower than the default scale.) + Fixed a bug where the player cannot press the text box in Character Editor. + More support for HScript. + Now you can move the Combo Counter sprite in Rating Sprite Position option. + Added Cle...
"opponentCodeFix": "GoodNoteHit and opponentNoteHit function exchange effort", "botOpponentFix": "Script will thought you open the bot", "HealthDrainOPPO": "Health Drain on opponent mode", "HealthDrainOPPOMult": "Health drain multiplier on opponent mode", "Backend": "Backend", "Gameplaybac...
You can change Note colors, Delay and Combo Offset, Controls and Preferences there. On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc. Other gameplay features: When the enemy hits a note, their strum note also gl...
You can change Note colors, Delay and Combo Offset, Controls and Preferences there. On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc. Other gameplay features: When the enemy hits a note, their strum note also gl...
You can change Note colors, Delay and Combo Offset, Controls and Preferences there. On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc. When the enemy hits a note, their strum note also glows. ...