public function hasStateScript(stateName:String):Bool{ var ret = false; if (Paths.curModDir.length >= 1 && Paths.currentMod != "BASEFNF"){ var tempCurMod = Paths.currentMod; Paths.currentMod = Paths.curModDir[0]; var scriptPath:String = Paths.modFolders("ui/" + stateName + "....
"guitarHeroSustains": "Hold Notes can't be pressed if you miss", "noReset": "Toggle pressing R to gameover", "Opponent": "Opponent", "playOpponent": "Playing as opponent", "opponentCodeFix": "GoodNoteHit and opponentNoteHit function exchange effort", "botOpponentFix": "Script will tho...