在使用FlxSprite创建动画时,需要将多个图像资源按照一定的顺序加载到FlxSprite对象中,并设置动画的播放速度、循环模式等属性。一旦设置完成,FlxSprite对象就可以通过调用相应的方法来播放、暂停、停止、循环等控制动画的操作。 使用FlxSprite创建动画的优势在于它的简单易用性和高效性。通过FlxSprite,开发人员可以方便地管理...
sprite.y = yPosition; // 设置精灵的垂直位置 定义一个摇摆动画的回调函数,并在回调函数中控制精灵的左右移动: 代码语言:txt 复制 private function swingAnimation(sprite:FlxSprite):Void { var amplitude:Float = 10; // 摇摆的振幅 var speed:Float = 0.05; // 摇摆的速度 sprite.x = xPosition + Mat...
varwhiteSquare =newFlxSprite(); whiteSquare.makeGraphic(200, 200,FlxColor.WHITE); add(whiteSquare); Properties Position: x, y whiteSquare.x = 100; whiteSquare.y = 300; Size: width, height Automatically set in loadGraphic() or makeGraphic(), changing this will only affect the hitbox of...
It is pretty common place to extend FlxSprite for your own game's needs; for example a SpaceShip class may extend FlxSprite but could have additional variables for the game like shieldStrength or shieldPower. When you extend FlxSprite it is important to remember to use super.update() if ...
flxsprite缩放和flash中相对应 flxsprite的变形点在中心,而flash变形点不确定。 如果flash变形点不在中心,随着flash中元件缩放,其位置也会变化。 在不改变flxsprite变形点的前提下,将flash变形点和注册点都设置在中心,能够避免缩放比例时,haxe中对位置的麻烦...
FlxSpriteGroup is a special FlxSprite that can be treated like a single sprite even if it's made up of several member sprites. It shares the FlxGroup API, but it doesn't inherit from it. Note that FlxSpriteContainer also exists. When to use a group or container FlxGroups are better ...
FlxBaseMultiInput.hx FlxInputText.hx FlxMultiGamepad.hx FlxMultiGamepadAnalogStick.hx FlxMultiKey.hx FlxUI.hx FlxUI9SliceSprite.hx FlxUIAssets.hx FlxUIBar.hx FlxUIButton.hx FlxUICheckBox.hx FlxUIColorSwatch.hx FlxUIColorSwatchSelecter.hx FlxUICursor.hx FlxUIDropDownMenu.hx FlxUIGroup.hx Fl...
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像我们生活中有许多左右摇摆的画面,比如说老式挂钟的钟摆围绕着竖轴左右摇摆,又比如说公园里人们坐在...
Some handy functions for FlxSprite (FlxObject) manipulation, mostly drawing-related. Note that stage quality impacts the results of the draw() functions - use FlxG.stage.quality = openfl.display.StageQuality.BEST; for best results.