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0,'title');//通过组的create方法创建标题图片并添加到组里varbird = titleGroup.create(190, 10, 'bird');//创建bird对象并添加到组里bird.animations.add('fly');//给鸟添加动画bird.animations.play('fly',12,true);//播放动画titleGroup.x = 35;//调整组的水平位置titleGroup.y = 100;//调整组...
开启定时器,50ms检测一次m_checkGameStatus = newQTimer(this);connect(m_checkGameStatus,SIGNAL(timeout()), this,SLOT(onCheckGameStatus()));//flappybird字母staticconstint nLetters =10;staticstruct
painter->drawImage(QRectF(m_scene->width(), 0, PIPE_WIDTH, m_upPipeHeight), QImage(":/FlappyBird/Resources/texture/tubeup.png").scaled(PIPE_WIDTH, m_upPipeHeight)); painter->drawImage(QRectF(m_scene->width(), m_upPipeHeight + 140, PIPE_WIDTH, m_downPipeHeight), QImage(":/FlappyBi...
korok.Flipbook.Comp(sn.bird.Entity).Play("flying") // pipes sn.PipeSystem.Reset() sn.PipeSystem.StartScroll() } 然后在之前的事情处理方法中调用之,现在运行: reset game state 游戏状态已经正确的重置了。但是两种状态之间的转换略显僵硬。界面直接切换没有任何的过渡效果,如果能让场景渐变过去那就再好...
模仿的FlappyBird,功能都实现了,代码不多,一看就懂,项目介绍博客地址:http://blog.csdn.net/q594076608/article/details/40217039 代码片段和文件信息 using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Threading;using ...
+ game.physics.arcade.enable(this.bird); + + // Add gravity to the bird to make it fall + this.bird.body.gravity.y = 1000; + + // Call the 'jump' function when the spacekey is hit + var spaceKey = game.input.keyboard.addKey( + Phaser.Keyboard.SPACEBAR); + spaceKey.onDown...