model number or string The model name or hash of the vehicle. props (optional) table The properties of the vehicle (e.g., vehicle color, tints, etc.) can be obtained using client functions like lib.getVehicleProperties or ESX.Game.GetVehicleProperties. type (optional) string The type of...
Patron Of. INSTALLATION Drag and drop the unmarked-police-pack.zip in your FiveM server resources folder Go into your server.cfg and add 'start unmarked-police-pack' Start your server With a trainer, go to 'Spawn by vehicle name' then enter a car name CARS AND THERE SPAWN NAMES unmarked...
getclosestvehicle getclosestobject Client Functions (pools) getpickups getclosestpickup CVector Importing CVector Shared Functions (vector) isvec tobin frombin tovec getclosest Client Functions (vector) getentityright getentityup Server Functions (vector) getentitymatrix getentityforward getof...
Fragment types (gtaFragType, .#ft) - any breakable object, including vehicle models. These are fairly complex, so will not be supported for a while. Skeleton data - this includes pedestrian models and weapons - the current release is mainly map-focused. Drawable dictionaries (.#dd) -...
string The plate the vehicle holds. model number or string The model name or hash of the vehicle. props (optional) table The properties of the vehicle (e.g., vehicle color, tints, etc.) can be obtained using client functions like lib.getVehicleProperties. type (optional) string The type...
!not. ...: negation of another permission function (ex !not.is.inside) !is.inside: check if the player is inside a building (approximation) !is.invehicle: check if the player is inside a vehicleAPI-- PROXY API -- return group title vRP.getGroupTitle(group) -- add a group to a ...
No Idle Cam allows players to disable the idle camera animation on foot and in vehicle, making RP scenarios, streaming on Twitch, or just general gameplay just a little more enjoyable. Binoculars 👀 News Camera Favorite Emote Players can search for an emote (so long as search is enabled) ...
Enables or disables anti-free cam measures. KEYSAC.AntiRainbowVehicle: Enables or disables anti-rainbow vehicle measures. KEYSAC.AntiPlateChanger: Enables or disables anti-plate changer measures. KEYSAC.AntiNightVision: Enables or disables anti-night vision measures. KEYSAC.AntiSuperJump: Enables or...
We started with checking the vehicle name. If it's `nil` (that is, not existent), we'll default to the `adder`. Either way, it's stored in a variable. Then, we check if the vehicle is in the CD image using {{<native_link "IS_MODEL_IN_CDIMAGE">}}. This basically means 'is...
VehicleTypeOffset = *hook::get_pattern<uint32_t>("41 83 BF ? ? ? ? 0B 74", 3); GetNetObjTypeOffset = *hook::get_pattern<int32_t>("41 83 F8 07 0F 94 C3 FF 90", 9); HighGearOffset = *hook::get_pattern<uint32_t>("88 44 24 20 45 0F 28 D0", -4); Expand Down...