Patron Of. INSTALLATION Drag and drop the unmarked-police-pack.zip in your FiveM server resources folder Go into your server.cfg and add 'start unmarked-police-pack' Start your server With a trainer, go to 'Spawn by vehicle name' then enter a car name CARS AND THERE SPAWN NAMES unmarked...
Car blacklist system - Peds blacklist system - Advanced Webhook system - Required discord & steam system - Blacklisted names system - Screenshot system - Menu Detection On Screen system - Low ms usage - Advanced ban system in JSON - Hardware Bans - Auto Setup - Auto Update's - Standalone...
setVoiceState(channel, player, active) -- configure channel (can only be called once per channel) --- config: --- effects: map of name => true/options --- spatialization => { max_dist: ..., rolloff: ..., dist_model: ... } (per peer effect) --- biquad => { frequency...
Expand Up @@ -511,6 +511,10 @@ static bool CEntity_SetModelIdWrap(rage::fwEntity* entity, rage::fwModelId* id) static hook::thiscall_stub<void(void*, const rage::fwModelId&)> _fwEntity_SetModelId([]() { if (xbr::IsGameBuildOrGreater<3258>()) { return hook::get_pattern("...
In the meanwhile, we snuck in a call to get the player's heading using {{<native_link "GET_ENTITY_HEADING">}}, which makes the car spawn facing the same direction as the player. We use {{% native_link "CREATE_VEHICLE" %}} to, well, create a vehicle. In the meanwhile, we ...
In our written example, we send the author name `[CarSpawner]` in red and a message as arguments. But what about `TriggerEvent()`? That's also defined by _us_. It's used to call the event `chat:addMessage`, which is part of the [chat](/docs/resources/chat/events/chat-add...