TriggerEvent('renzu_garage:garagehousing_advanced', garageID,garagecoord,spawncoord) - (client) exports.renzu_garage:GarageHousing_Adv(garageID,garagecoord,spawncoord) ex param: garageid = 55, garagecoord = vector3(coord.x,coord.y,coord.z), spawn coord vector4(spawn.x,spawn.y,spawn.z,spa...
(server) called when a logged player spawn AddEventHandler("vRP:playerSpawn", function(user_id, source, first_spawn) end) -- (server) called when a player leave AddEventHandler("vRP:playerLeave",function(user_id, source) end) -- (server) called when a player join a group -- gtype can...
In the meanwhile, we snuck in a call to get the player's heading using {{<native_link "GET_ENTITY_HEADING">}}, which makes the car spawn facing the same direction as the player. We use {{% native_link "CREATE_VEHICLE" %}} to, well, create a vehicle. In the meanwhile, we ...
spawnmanager events _index.md functions _index.md scripting-manual _index.md introduction _index.md creating-your-first-script-csharp.md creating-your-first-script.md introduction-to-resources.md migrating-from-deprecated _index.md nui-development _index.md full-screen-nui....
NodeWrapper<NodeIds<127, 127, 1>, CPedScriptGameStateDataNode, 111>, NodeWrapper<NodeIds<127, 127, 1>, CPedScriptGameStateDataNode, 114>, NodeWrapper<NodeIds<127, 127, 1>, CEntityScriptInfoDataNode, 24> > >, Expand Down 10 changes: 9 additions & 1 deletion 10 code/components/ext...