Neuron-Roy / FIveM-CivPack Public forked from PLOKMJNB/FiveM-Civ-Car-Pack Notifications You must be signed in to change notification settings Fork 0 Star 1 A big library of civilian cars you can fork or download for your server ...
If you opt to set shared.impound.static as false, selecting a vehicle from this list will cause it to spawn at the location where you executed /v buy, rather than the general location of the vehicle impound (the vector4 defined at shared.impound.location). /v stats (alias: /vs) This...
TriggerEvent('renzu_garage:garagehousing_advanced', garageID,garagecoord,spawncoord) - (client) exports.renzu_garage:GarageHousing_Adv(garageID,garagecoord,spawncoord) ex param: garageid = 55, garagecoord = vector3(coord.x,coord.y,coord.z), spawn coord vector4(spawn.x,spawn.y,spawn.z,spa...
(server) called when a logged player spawn AddEventHandler("vRP:playerSpawn", function(user_id, source, first_spawn) end) -- (server) called when a player leave AddEventHandler("vRP:playerLeave",function(user_id, source) end) -- (server) called when a player join a group -- gtype can...
In the meanwhile, we snuck in a call to get the player's heading using {{<native_link "GET_ENTITY_HEADING">}}, which makes the car spawn facing the same direction as the player. We use {{% native_link "CREATE_VEHICLE" %}} to, well, create a vehicle. In the meanwhile, we ...
In our written example, we send the author name `[CarSpawner]` in red and a message as arguments. But what about `TriggerEvent()`? That's also defined by _us_. It's used to call the event `chat:addMessage`, which is part of the [chat](/docs/resources/chat/events/chat-add...