awgil/ffxiv_navmeshmaster 2 Branches63 Tags Code Folders and filesLatest commit xanunderscore option to cancel path on user input e47eed6· Mar 8, 2025 History260 Commits .github/workflows whoops Feb 23, 2025 DotRecast @ 992c5e2 Avoid contour simplification errors. Mar 13, 2024 FFXIVClient...
run: dotnet build --configuration Release vnavmesh/vnavmesh.csproj -p:AssemblyVersion=${{ env.tag }}- name: Publish Version uses: PunishXIV/dynamis-action@v1 id: dynamis with: plugin_id: 48 internal_name: "vnavmesh" version_number: ${{ env.tag }} ...
Help fixing a Mesh Problem You can also help to fix Mesh problems by editing the Navmesh yourself and then sending the changed files to fxfire in the forum. In order to be able to edit the 'official' Navigation Meshes, you need access to the original .obj files, which hold the input...
at Navmesh.NavVolume.VoxelPathfind.CalculateGScore(Node& parent, UInt64 destVoxel, Vector3 destPos, Int32& parentIndex) in /home/runner/work/ffxiv_navmesh/ffxiv_navmesh/vnavmesh/NavVolume/VoxelPathfind.cs:line 364 at Navmesh.NavVolume.VoxelPathfind.VisitNeighbour(Int32 parentIndex, UInt64 n...
MeshType types, Boolean perMeshInteriors, Boolean solidBelowNonManifold) in /home/runner/work/ffxiv_navmesh/ffxiv_navmesh/vnavmesh/NavmeshRasterizer.cs:line 147 at Navmesh.NavmeshBuilder.BuildTile(Int32 x, Int32 z) in /home/runner/work/ffxiv_navmesh/ffxiv_navmesh/vnavmesh/NavmeshBuilder.cs...
Issues: awgil/ffxiv_navmeshLabels 9 Milestones 0 New issue Clear current search query, filters, and sorts 18 Open 28 Closed Author Label Projects Milestones Assignee Sort Issues listSometimes path involves going through out of bounds #17 opened Apr 25, 2024 by Evernow 2 [Bug] Mounts ...
Settings.Filtering -= NavmeshSettings.Filter.LedgeSpans; // this allows mesh to go down the ramp from the magitek armor Settings.Filtering -= NavmeshSettings.Filter.LedgeSpans; // this allows mesh to go down the bowsprit to the land from the boat // and its ok in dungeons because non ...
7 changes: 4 additions & 3 deletions 7 vnavmesh/NavVolume/VoxelMap.cs Original file line numberDiff line numberDiff line change @@ -261,12 +261,13 @@ public void Build(Voxelizer vox, int tx, int tz) private void BuildTile(Tile parent, ushort index, int x0, int y0, int z0, Span...
There is no clear instructions. Im trying to use Gatherbuddy reborn and it tells me it requires this to work, but ive been looking around and cant find any instructions on how to install. How would i do this?
In the last (update 7.1) build IPC call to Nav.PathfindCancelAll triggers rebuild of mesh instead of cancelling pathfinding tasks. I've found the commit that caused it. 3f138d7Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment ...