using Autodesk.Fbx; using UnityEditor; using UnityEngine; public class HelloFbx { [MenuItem("Fbx/Hello")] public static void Hello() { using(var manager = FbxManager.Create()) { Debug.LogFormat("FBX SDK is version {0}", FbxManager.GetVersion()); } } } ...
总结:FBX SDK 的读取主要踩坑在环境搭建上,环境配置好后按照AutoDesk FBX SDK Documentation去写就好了 最后建议第一次写FBX相关工具的同学可以先看一下 官方的Sample收益会比较大,简单的功能用Python比较好因为我这个需求简单我就直接用Python写了,API还是C++版本比较多(环境配置网上已经有比较详细的了我就不再写了...
int sdkVerMajorNum,sdkVerMinorNum,sdkVerRevision; //FBX SDK版本号号 int animStackCount; //动画的数量 bool bRet=false; char password[1024]; //password。文件可能加密了须要输入password //获取FBX SDK的版本号号 FbxManager::GetFileFormatVersion(sdkVerMajorNum,sdkVerMinorNum,sdkVerRevision); //创...
The per-face vertices of aFbxMeshare known ascontrol points. Since objects in the FBX SDK are created by default in theright handed, Y-Up axis system, the vertices of a mesh should be defined accordingly. An instance ofFbxMeshcontains an array of control points which can be initialized to...
http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html 1. 官方样例执行效果: 不知道是MFC还是.Net 。这两个我一个都不会,所以还是写个控制台的…… #include<fbxsdk.h> #pragma comment(lib,"libfbxsdk.lib") FbxManager *g_pFbxManager=NULL; ...
Updated link to FBX SDK API documentation. Moved API documentation to Scripting API landing page. Update Third Party Notices.md with new FBX License. Upgraded to FBX SDK 2020.2. [4.0.0-pre.1] - 2020-10-07 NEW FEATURES Binding for FbxMesh::GetPolygonVertexNormal(). Thank you to @julienka...
3. 读取Fbx文件中的信息.docxwww.docin.com/p-2215083627.html 4. Autodesk FBX SDK Documentationdocs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=files/GUID-42C4206E-B67B-45D0-B783-18C6D5B5CB29.htm,topicNumber=d30e12065编辑...
FBX http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html http://forums.autodesk.com/t5/fbx-sdk/getnodelocaltransform-vs-getnodeglobaltransform-vs/td-p/4162691
The document you are currently reading is the FBX Developer Help. Its purpose is to get you familiar with key concepts in the FBX SDK. Its topics point you towards insightful sample programs or relevant documentation within the C++ Reference. For any last minute documentation changes, al...
lResult=FbxCommon.LoadScene(sdk_manager,scene,'tt.fbx') 1. 2. 3. 4. 5. 其中sdk_manager是fbxsdk的内存管理对象,scene就是我们加载的fbx文件的场景。 2获取网格体对象 每个场景会有一个根节点,我们通过如下方法来获取。 root_node=scene.GetRootNode() ...