If you instead prefer to run an all-stock experience you'll need to chose between increased shadow draw distance, or higher-quality mid-to-long range shadows. Performance: Enabling some degree of shadowing costs around 8 frames per second, and stepping up to Ultra Shadow Distance costs a ...
fShadowDistance=14000.0000 uiOrthoShadowFilter=3 uiShadowFilter=3 iShadowMapResolution=2048 uPipboyTargetHeight=700 uPipboyTargetWidth=876 iVolumetricLightingQuality=2 bVolumetricLightingEnable=1 bSAOEnable=1 iDirShadowSplits=3 bVolumetricLightingForceCasters=0 iTiledLightingMinLights=40 ...
Shadow Resolution: could be of limited utility.fMeshLOD settings. These control how far BSMeshLODTriShape segments of meshes are shown for affected meshes. I prefer to actually disable this system to remove pop in, but for people struggling with too many draw calls, reducing this increases ...
Plugin for Fallout 4 that adds an ability to dynamically control shadow draw distance depending on desired user defined fps. 3KB 18.0k 460.4k Stuttering and Memory patch ENBoost Patches Uploaded: 13 Nov 2015 Last Update: 13 Nov 2015 Author: Boris Vorontsov Uploader: BorisVorontsov Patch ...
and realistically, several more, because each shader/material property adds another pass that your CPU must specify - and even FO4 uses things like shadow maps, normal bumpmaps, specular maps, etc. So each mesh you combine into one chunk, saves sev...
Shadows were greatly improved, allowing almost any object to cast a shadow in real-time and better lighting systems make the world seem more alive. Animations used better blending to allow more complex actions to translate into the model, such as drawing a bow while strafing sideways and showing...
Decreasing this will draw the Pip-Boy nearer, making it bigger, while increasing it has the opposite effect. fScopeScissorAmount 0.300000 Unknown. PU. Not part of the default file. fShadowFadeTime 1.000000 Presumably determines the duration in seconds for the fading effect of the shadows' LO...
fShadowDistance=0.0000 fDirShadowDistance=0.0000 iDirShadowSplits=1 You can also reduce grass draw distance to an absolute minimum, limiting grass and its effect to a very small area around the camera with: fGrassStartFadeDistance=0.0000
CanopyShadowPass=1bDrawShadows=0bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=5iLocation X=5bFull Screen=1iAdapter=0iScreenShotIndex=0SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0f...
fShadowFadeTime=1.0000 ; 决定当你靠近有投影的物体/角色时影子淡入/淡出所需要的秒数. iPresentInterval=1 ; 垂直同步开关. bDecalsOnSkinnedGeometry=1 ; 关闭后血斑不会减到身上. uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 ...