The slight loss of shadow fidelity seen on Ultra can be counteracted by tweaking the Shadow Quality, though this does reduce performance that bit further. If you instead prefer to run an all-stock experience you'll need to chose between increased shadow draw distance, or higher-quality mid-to...
Shadow Quality:Adjusts the resolution and detail shadows cast by in-game objects; can of be set to either Low, Medium, High or Ultra. Shadow Distance:Adjusts the distance in which shadows are rendered; can be set to either Medium, High or Ultra. Decal Quality:Decals are essentially objects...
Rx4speed Guest Messages: 146 Likes Received: 66 GPU: R9 295x2 Shadow distance is the setting that breaks the bank for me. I can lower it to MEDIUM and max out everything else and I never dip below high 50's. If I raise that shadow distance to high or above, I dip down around...
The size budget is a combination of triangle counts and draw calls and is configured for each settlement. Each object the player creates in the settlement will use a portion of both in the budget, with more complex objects using up more. The budget itself is tracked as actor values attached...
Plugin for Fallout 4 that adds an ability to dynamically control shadow draw distance depending on desired user defined fps.
Decreasing this will draw the Pip-Boy nearer, making it bigger, while increasing it has the opposite effect. fScopeScissorAmount 0.300000 Unknown. PU. Not part of the default file. fShadowFadeTime 1.000000 Presumably determines the duration in seconds for the fading effect of the shadows' LO...
CanopyShadowPass=1bDrawShadows=0bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=5iLocation X=5bFull Screen=1iAdapter=0iScreenShotIndex=0SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0f...
fShadowDistance=0.0000 fDirShadowDistance=0.0000 iDirShadowSplits=1 You can also reduce grass draw distance to an absolute minimum, limiting grass and its effect to a very small area around the camera with: fGrassStartFadeDistance=0.0000
fSunShadowUpdateTime=0 fSunUpdateThreshold=0Number of CPU cores: Fallout4.ini, Fallout4Custom.ini -> [GENERAL]:iNumHWThreads=4Refresh rate: Fallout4.ini, Fallout4Custom.ini -> [HAVOK]:For 60hz monitors: fMaxTime=0.01666666 For 144hz monitors: fMaxTime=0.00694444Preculling and combined objects...
tsv– Toggle Shadow Volumes. ts– Toggle Sky. twr– Toggle Water Radius. fov– Change the camera’s field of view (in deg): default 75 shgc– Set parameters for HUD glow. slod– Set LOD Object Distance. s1st– Show the 1st person Model from the 3rd person camera. If in 3rd person...