The Chosen One: "{213}{}{Well, you see Jet's chemical addiction is probably the hardest thing to shake, so I was thinking that if we introduced endorphine blockers into the body we could...}"(VCDRTROY.MSG) ↑ The Courier: "Where would I find a diagnostic scanning module?"Caesar: ...
Formula P Fury Glowing blood pack Grape mentats Healing salve¹ Insect repellent Mentats Orange mentats Radaway: diluted² RadShield Skeeto Spit Stimpak Stimpak diffuser² Stimpak: diluted² Stimpak: super ¹ Increases the yield of all crafting recipe variants. ...
Like cure yet addiction. Great location and you can do quests for all families just like in Nevada, except the last few quests. This puts Nevada's design into a new perspective for me. I didn't remember Fallout 2 all to well. Didn’t loose any karma when taking money in the poor ...
Apart from clearing out Gunners, you can also use Vault 95 to cure your companion Cait of her Psycho addiction. Nice! Vault 3 (Fallout: New Vegas) Vault 3 was a control Vault, scheduled to open just 20 years after the bombs fell. The residents weren't eager to expose themselves to ...
Rig, but neither in the Salvatores nor the Mordinos' favor. Without the Enclave's backing, and the technological edge it had given them, the former did not survive for long, while the financial power of the latter suffered a critical blow with the discovery of a cure for Jet addiction....
The effects of the After Burner gum are identical to that ofjetinFallout 2, except that After Burner gum gives a temporaryaddictionrather than a permanent one without a cure, and it is much rarer and more valuable. After Burner would have appeared in the unreleasedVan Buren, in which it wo...
For instance, to unlock Curie as a companion, you are required to complete a side quest sending you to Vault 81 to find the cure to a deadly disease. The game allows you to recruit all possible companions in one save, if you want to do so. However, as you progress in the main ques...
They can heal all wounds (including crippled limbs), cure radiation damage and cure addiction to chems and alcohol. Most of them also sell medical supplies. Want to change your hairstyle? Visit a barber in one of the major settlements. Tired of the same old look? A reconstructive surgeon ...
Nicotine addiction debuff effects reduced from -1 AGIL & -2 END to -1 AGI & – 1 INT. Luger silencer added gun nut 02 requirement to craft. Sneering Imperialist perk description fixed. Various weapon changes: Molotov cocktails damage reduced from base game 50 to 30 and radi...
Carries a 50% of addiction, which is permanent without the Jet Antidote. Once addicted, you lose 1 Strength and Perception after 2 days of non-use, with subsequent stat penalties every 2 days for 6 days until 8 days have elapsed, the cure is applied, or the player uses more Jet to ...