Failed to execute 'shaderSource' on 'WebGL2RenderingContext': parameter 1 is not of type 'WebGLShader' 这个错误表明在调用 shaderSource 方法时,传递给它的第一个参数不是一个有效的 WebGLShader 对象。这通常发生在以下几种情况: 着色器对象未正确创建: 在调用 sha
原因: 缺少gl.texImage2D(gl.TEXTURE_2D, level, internalFormat, width, height,border,srcFormat, srcType, pixel); 7. Failed to execute 'attachShader' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLShader'. 原因: vsSource或者fsSource 格式错误错误...
three.js加载图片时,出现Failed to execute 'texImage2D' on 'WebGLRenderingContext .Tainted canvases may not be loaded.的错误 跨域安全问题。 解决办法: 1 如果你用的是纹理题图:如: var loader = new THREE.TextureLoader(); 加上: loader.setCrossOrigin( 'Anonymous'); 即可。(THREE.ImageUtils.loadT...
Failed to execute 'shaderSource' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'. I've just used testobject.com to test something unrelated, but managed to find a device that crashes with a "Rats WebGL hit a snag." error while trying to render our map. Initially ...
Uncaught TypeError: Failed to execute 'uniform3fv' on 'WebGLRenderingContext': No function was found that matched the signature provided. I got this issue when i'm trying to create a basic line with MehsLine ... ` import {MeshLine, MeshLineMaterial} from 'three.meshline' ...
Failed to execute 'getlmageData' on'CanvasRenderingContext2D': Value is not of type 'long'.解决方法:关闭插件MPP MessageEX游戏出现SecurityErrorFailedtoexecute'getlmageData'on'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data.解决方法:关闭Joiplay设置里面RPGM设置里面的复制...
Chrome seems to be running WebGL, including the game. In firefox, on the https://get.webgl.org/ page, I see Hmm. While your browser seems to support WebGL, it is disabled or unavailable. If possible, please ensure that you are running the latest drivers for your video card. After...
Uncaught DOMException: Failed to execute 'texImage2D' on 'WebGLRenderingContext': The image element 解决方案解决方法1:将图片转换为Base64编码,直接有效。可通过以下地址进行在线转换。 http://www.jq22.com/demo/baseToImage201807250139/ 可直接将您代码调用图片的地方修改如: var texture = THREE.Image...
在加载图片时会遇到这个错误 “Uncaught DOMException: Failed to execute ‘texImage2D’ on ‘WebGLRenderingContext’: The image element contains cross-origin data, and may not be loaded.” 网上查了资料说 需要加:image.crossOrigin = "Anonymous" 但是试了一下,没有解决问题 源代码也有这个问题!!!
THREE.WebGLState: DOMException: Failed to execute 'texImage2D' on 'WebGLRenderingContext': Tainted canvases may not be loaded. 如果你也是这报错,并且在safari中展示正常,但是chrome中抱此错, 那么 请把你的代码放到服务器上,然后重新用域名访问,就可以解决了。