针对您提出的“failed to create WebGL canvas context when passing video frame”问题,以下是一些可能的原因和解决方案,分点进行说明: 1. 检查WebGL支持和浏览器兼容性 首先,确保您的浏览器支持WebGL。可以通过访问如 WebGL Report 这样的网站来检查WebGL的支持情况。此外,不同的浏览器版本对WebGL的支持可能存在...
Failed to create WebGL context: WebGL creation failed: * AllowWebgl2:false restricts context creation on this system. () Uncaught Error: {"requestedAttributes":{"alpha":true,"stencil":true,"depth":true,"failIfMajorPerformanceCaveat":false,"preserveDrawingBuffer":false,"antialias":false},"stat...
alert("Failed to create WebGL canvas context when passing video frame.") Describe the expected behavior: Errors should be returned via the API and not displayed via an alert. schontzadded thetype:bugBug in the Source Code of MediaPipe SolutionlabelAug 6, 2021 ...
使用Unity3D打包的H5 WebGL项目, 使用火狐浏览器可以正常打开, 但使用Chrome会出现如下错误 是因为Chrome默认只支持WebGL 1.0,听说最新版的Chrome支持WebGL 2.0,未进行验证。 解决方法: 在打包时将Auto Graphics API的对勾去掉,并选择WebGL 1.0即可 ... ...
three.js_ "Failed to execute 'texImage2D' on 'WebGLRenderingContext': tainted canvases may not be loded." 这个报错是请求图片跨域了。 1.当我们使用thee.js的时候肯定会碰到利用各种请求去向服务器请求贴图。 2.假设我们获取的是图片在服务器上的路径然后我们用...
原因: 缺少gl.texImage2D(gl.TEXTURE_2D, level, internalFormat, width, height,border,srcFormat, srcType, pixel); 7. Failed to execute 'attachShader' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLShader'. 原因: vsSource或者fsSource 格式错误错误...
在加载图片时会遇到这个错误 “Uncaught DOMException: Failed to execute ‘texImage2D’ on ‘WebGLRenderingContext’: The image element contains cross-origin data, and may not be loaded.” 网上查了资料说 需要加:image.crossOrigin = "Anonymous" 但是试了一下,没有解决问题 源代码也有这个问题!!!
ERROR:gpu_info_collector.cc(104)] gl::GLContext::MakeCurrent() failed [19450:19450:0402/090920.402330:ERROR:gl_context_egl.cc(406)] eglDestroyContext failed with error EGL_SUCCESS [19450:19450:0402/090920.402335:ERROR:gpu_info_collector.cc(588)] Could not create context for info collection. ...
Now there is no error. But it appears and disappears from time to time. 1 Like July 26, 2022, 8:47am4 Sometimes browser WebGL context can get itself into a state where it can’t recover and requires a browser restart or computer restart. ...
Failed to create OpenGL context for format QSurfaceFormat(version 2.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, ...