d3d11: failed to create 2D texture shader resource view id=1801 [D3D error was 80070057] No matter what format I specify in the Unity render texture, it always creates a "dxgi-fmt" of 29 which is DXGI_FORMAT_R8G8B8A8_UNORM_SRGB according tothis page. Ans this does not seem to match...
针对您遇到的“failed to create dx retexture even after going managed”错误,我们可以从以下几个方面进行排查和解决: 1. 确认错误的具体含义和可能原因 这个错误通常表明在尝试创建DirectX纹理资源时失败了。可能的原因包括但不限于DirectX环境未正确安装或配置、图形硬件不支持所需的DirectX特性、资源创建过程中的代码...
Failed to create scanout resource. [1707:1743:1105/135209.215104:ERROR:gl_surface_egl.cc(780)] EGL Driver message (Critical) eglCreateImageKHR: dri2_create_image_khr_texture [1707:1743:1105/135209.215502:ERROR:gl_image_egl.cc(42)] Error creating EGLImage: EGL_BAD_ALLOC [1707:1743:1105/135209...
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); RefPtr<ID3D11Texture2D> texture; HRESULT hr = mDevice->CreateTexture2D(&desc,nullptr, byRef(texture));if(Failed(hr) || !texture) {returnnullptr; } RefPtr<CompositingRenderTargetD3D11> rt =newCompositingRenderTargetD3D11(texture, aRec...
D1172: Invalid To Unmap Nonmapped Bitmap D1173: Texture Cube Interop Unsupported D1174: PushLayer To Command List Will Ignore Layer Object D1175: DXGI Target Must Not Use Software Flag D1176: Negative DPI D1177: Unsupported WIC Pixel Format D1178: Custom Dash Style Requires Dash Array D1179...
WebCamTexture WebGLInput WheelCollider WheelFrictionCurve WheelHit WheelJoint2D WindZone WWW WWWForm YieldInstruction Interfaces Enumerations Attributes UnityEditor OtherNetwork.OnFailedToConnect(NetworkConnectionError) Other Versions Leave feedback Description Called on the client when a connection attempt ...
ResourceRequest Resources Rigidbody Rigidbody2D RPC RuntimeAnimatorController Screen ScriptableObject Security SerializeField Shader SkeletonBone SkinnedCloth SkinnedMeshRenderer Skybox SleepTimeout SliderJoint2D Social SoftJointLimit SparseTexture SphereCollider SplatPrototype SpringJoint SpringJoint2D Sprite SpriteRe...
D1212: Retrieve Profile Size From Context Failed Failed to retrieve profile size from WIC color context.
sampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_BORDER; sampler.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER; sampler.MaxLOD = D3D12_FLOAT32_MAX; sampler.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;// Allow input layout and deny uneccessary access to certain pipeline stages.D3D12_ROOT_SIGNATUR...
D1172: Invalid To Unmap Nonmapped Bitmap D1173: Texture Cube Interop Unsupported D1174: PushLayer To Command List Will Ignore Layer Object D1175: DXGI Target Must Not Use Software Flag D1176: Negative DPI D1177: Unsupported WIC Pixel Format D1178: Custom Dash Style Requires Dash Array D1179...