Windows could not find (create) a DX11 capable graphics processor (device) EDIT: Hm... I just had a look, and the game should run using DX10. There should be no DX11 error then. - It's more likely due to the c
The current QSV implementation on Windows is still based on DXVA2, which requires a connected monitor to get it worked. I have looked into the patchwork of ffmpeg. Intel stuffs have sent a series of patches to make it possible to init QSV on D3D11VA, which supports headless mode well. ...