so bots were just much more efficient at a certain huge base size. Now though… green belts and stacking items up to 4x means that belts can handle an absurd amount of resources. this design is very very scalable now 1 Reply Kyle700 Nov 8 Spock: How early should one go for solar ...
I bet they will add some animations IF they want to make it a feature. (Also: Buffering train stations would be much less space efficient with loaders than with inserters) I am aware about the developer's philosophy about game design. I read most of the blog posts. The argument that th...
just exactly as many as you want to show up with the train limit. The advantage of project cybersin is it’s request based, rather than provide based. trains are only sent out when your request stations are running low. it’s more efficient. and it can delivery mixed goods to one ...
(https://mods.factorio.com/mod/autodrive/discussion/664eb889ef75a94af98de5fc) - Fixed that if vehicle wouldn't bounce if a train was involved in the crash and on_entity_damaged was first run for the train as crash cause and the vehicle as damaged entity. - Fixed crash when refueling...
Note regarding Train size : train are made with one locomotiv and 2 freight wagon. that mean 8k items per train. Note regarding inlet and oulet : in their most efficient configuration (24 stack inserter per train) thats 14'400 item / min so you empty/fill a train in a bit more than ...
I had a look at various megabases, and I was actually quite surprised how far you can get with belts if you really try to be efficient. Of course not all of the UPS is tied to just belts, in fact the usual entity update consumes a greater portion now, but increasing the belt throug...