Bulk Rail Loaders— Rapid train loading and unloading Beltlayer&Pipelayer— Route items and fluids freely underground Top Brambor Fast Inserter Posts:203 Joined:Thu May 07, 2015 1:52 pm Contact: Contact Brambor Re: Friday Facts #255 - Construction tools ...
can connect them to Logistic Train Network stops to manage automatic creation of transport orders. Sending a BRL the special "Disable rail loader" signal will stop the BRL from loading/unloading a cargo wagon. Due to their speed, you are likely to load or unload a few more items than expec...
train with one loco and two wagon limited requirement in hardware (mostly no high tier part, green, red and blue science are enough) Disclamer and acknoledgements part of thoses design are a patch work of otherdesign who are not by me. saddly thoses blueprint have been in my game for...
Reduced the CPU load caused by big count of inserters loading/unloading transport belts. Can reduce the update time on big factories by about 30%.ScriptingFixed various problems in the Lua blueprint interface. All the entity specific settings that can be specified in blueprint creation are now...
- Unloading a vehicle from a vehicle wagon will not select it -- you'll have to do this with the remote control or the GUI! - Vehicles locked or claimed with GCKI can only be selected be the player who claimed or locked them. Bugfixes: - Logicarts shouldn't be controlled by Autodr...
but another I site I also like is this Factorio Blueprint Editor Be sure to check out some of the ‘sandbox’ mods out there. There are some where you can move to a ‘sandbox’ layer right in your current game, plan things out with special ‘infinite resource’ chests and such to ...
Set train routingThe circuit network can be used to allow deeper micromanagement of trains. Circuits can be used to adjust train limits for stops, effectively disabling a stop when a resource is not available for loading, or if an unloading station already has more than enough of a resource....
Supply a Blueprint, a X-Tile and Y-Tile, and an angle (optional - snaps to nearest of 4 directions). The blueprint is stamped down at the target location. Notes For performance reasons only a certain number of programmable structures are processed each tick. This means that as you place...