GL_EXT_shader_framebuffer_fetch_non_coherent 是OpenGL ES 的一个扩展,它允许在片段着色器(Fragment Shader)中读取前一帧缓冲区(Framebuffer)的数据。这个扩展与 GL_EXT_shader_framebuffer_fetch 类似,但提供了对非相干(non-coherent)读取的支持,即不保证读取的数据与前一帧完全同步。 详细说明 扩展名称:GL_EX...
提示'GL_EXT_shader_framebuffer_fetch' : extension is not supported: D/skia (14043): Shader compilation error D/skia (14043): --- D/skia (14043): 1 #version 300 es D/skia (14043): 2 D/skia (14043): 3 #extension GL_EXT_shader_framebuffer_fetch : require D/skia (14043): 4 pre...
(e.g. making assumptions on what happens when an alpha value of 1/255 is used, or bloom ends up being too strong due to different rounding). I've been looking into using framebuffer fetch to more accurately handle this. This doesn't seem to be supported on many devices, but it ...
/* GL_EXT_shader_framebuffer_fetch */ #ifndef GL_EXT_shader_framebuffer_fetch #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 #endif /* GL_EXT_shader_texture_lod */ /* No new tokens introduced by this extension. */ /* GL_EXT_shadow_samplers */ #ifndef GL_EXT_shad...
New Procedures and Functions void FramebufferTextureEXT(enum target, enum attachment, uint texture, int level); New Tokens Accepted by the <type> parameter of CreateShader and CreateShaderProgramv, by the <pname> parameter of GetProgramPipelineiv and returned in the <params> par...