Godot v4.3.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 Ti (NVIDIA; 32.0.15.5599) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads) Issue description The setter for exported properties of type Node will be called twice if they're defined...
Tested versions Reproducable in 4.3-dev5, 4.3-dev [29b3d9e] Works in 4.2.1 System information Target iOS 17.4.1, build machine MacOS 14.4.1 Issue description iOS export of a project with a C++ GDExtension fails in Godot 4.3-dev5. I belie...
Previously exported projects were correctly assigned the set Product name, but now it is just set to "Godot Engine". The name can be seen by right-clicking the game when it's running in the task bar for example, and multiple other places in the OS when it's referring to the application...
In contrast, it's virtually impossible to alternate source code in Godot without some serious source rewrite. I learned this the hard way while developing obfuscators for Godot and it turns out that it's very difficult to alternate source code safely, even with along the project source code i...
Godot version v4.1.2.stable.official [399c9dc] System information Windows 10 Issue description NOTE: Exporting to Android SDK 33 works fine. Exporting to Android SDK 24 throws the following error in the "Building Android Project(gradle)"...
Seethe documentationincluded in the official Godot documentation. Development Notes This repository includes a Makefile to assist with development. Runningmakefrom the project root will: Export all of the blend files from thetests/scenesdirectory. If you add a feature, it is suggested that you add...
Tested versions Reproducible in Godot 3.5.3 stable (mono) System information Windows 10 - Google Chrome Issue description I expect any resource file that is marked to be exported to be visible through usage of the Directory class. Howeve...
Godot version 4.0 beta7 System information Windows 10 Issue description Well, really don't know what is real problem, but hope we will find it. I am trying to export Android project on CI. So I don't have .godot directory in vcs. First t...
Godot version: 3.2.rc1.mono OS/device including version: Linux 5.4.12-1-MANJARO Issue description: I wrote a GDscript, not C#. When I save the exported variables aren't shown in the inspector. I only can see them after I restart Godot. S...
I do not have an idea how it happens, but I guess, it is evident that the channel shift in EXR export happens. And it causes the color distortions I could observe in EXR export files. Owner RodZill4 commented Nov 13, 2021 I want to investigate the issue in Godot (without any MM ...