Lint found 1 errors, 2 warnings. First failure: /home/speak/workspace/github/HelloWorld/imgui_android_build/imgui/examples/example_android_opengl3/android/app/src/main/AndroidManifest.xml:14: Error: A launchable activity must be exported as of Android 12, which also makes it available to other...
_state用来设置一些OpenGL ES选项,比如是否打开灯光什么的。_manipulator是用来控制camera,就是控制摄像头的轨迹,用于展示包含模型的场景用的。 Problem 2 example里面添加的是鼠标响应事件,和android的触屏事件对应的很不好,我这边的效果是,轻轻一碰屏幕,模型就不知道飞哪里去了,响应太敏感了。如果是初学OSG+Android,...
_state用来设置一些OpenGL ES选项,比如是否打开灯光什么的。_manipulator是用来控制camera,就是控制摄像头的轨迹,用于展示包含模型的场景用的。 Problem 2 example里面添加的是鼠标响应事件,和android的触屏事件对应的很不好,我这边的效果是,轻轻一碰屏幕,模型就不知道飞哪里去了,响应太敏感了。如果是初学OSG+Android,...
In this page you can find the example usage for android.opengl GLUtils texImage2D. Prototype public static void texImage2D(int target, int level, Bitmap bitmap, int border) Source Link DocumentA version of texImage2D that determines the internalFormat and type automatically. Usage From ...
OpenGL PBO(Pixel Buffer Object),被称为像素缓冲区对象,主要被用于异步像素传输操作。PBO 仅用于执行像素传输,不连接到纹理,且与 FBO (帧缓冲区对象)无关。 接下来几个案例都是ShaderToy上的案例,移植到Android端来展示 40 展示一段 ShaderToy的特效:跳动的心 ...
From the GLSurfaceView documentation: "There are situations where the EGL rendering context will be lost. This typically happens when device wakes up after going to sleep. When the EGL context is lost, all OpenGL resources (such as textures) that are associated with that context will be automati...
Preparing OpenGL ES 2 Building an OpenGL-friendly GameObject super class The spaceship Drawing at 60 + FPS Summary Chapter 10. Move and Draw with OpenGL ES 2 Drawing a static game border Twinkling stars Bringing the spaceship to life Rapid fire bullets Reusing existing classes Drawing and moving...
用OpenGL ES绘制图像 整合:把范例 App整合到一起 前一个 后一个 This lesson teaches you to: Choose Patterns Sketch and Wireframe Create Digital Wireframes Now that we have a solid understanding of navigation patterns and screen grouping techniques, it's time to apply them to our screens. Le...
ThebookisbestsuitedforexistingAndroidorJavaprogrammerswhowanttoadapttheirskillstomakeexcitingAndroidgames.ThebookisalsofordeterminedreaderswhomighthavenoAndroid,gameprogrammingorevenJavaexperience,butareasonableunderstandingofobjectorientedprogrammingknowledgeisassumed. ...
被引量: 3发表: 2010年 Unity Android Game Development by Example Beginner's Guide Learn how to create exciting games using Unity 3D for Android with the help of hands-on examplesPowerful and continuing to grow, the mobile market has never been bigger and more demanding of great games. Android...