UEFA Europa LeagueSevilla
Can lead a trade league and create trading cities. Salvific Plutocracy −25% Governing capacity modifier −10% Development cost −33% Cost of enforcing religion through war +1 Possible advisor +15% Church power +0.5 Monthly fervor A theocracy where wealth and trade is playing a major ro...
1 AI personalities 2 Ruler personalities 2.1 Positive traits 2.2 Negative traits 3 Leader traits 4 Achievements AI personalities[编辑 | 编辑源代码] Please help with verifying or updating this section. It was last verified for version 1.29. Rulers of AI nations will have personalities that determin...
and the members of their trade league, Ragusa, Poland, Austria and Bohemia. Importantly, don't declare all of these wars after another. After the war to retake Greece, and maybe Serbia, switch gears to taking some Sunni AE in Anatolia. Declaring, and annexing ...
leave_league = FRA Makes the current scope leave the League that the defined scope belongs to. 1.8 dismantle_empire_of_china yes / no Boolean. dismantle_empire_of_china = yes Removes the Empire of China and the Mandate system. 1.20 set_emperor_of_china <scope> Which country to...
This modifier is doubled for members of a trade league. Three-Sisters Field native building +50% Occupied −50% Under siege −25% Devastation −1% per percentage point Intolerance −10% per point of negative tolerance National goods produced modifiers[编辑 | 编辑源代码] National ...
Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power. Being a member in a Trade League further multiplies this bonus.+100% Local goods produced modifier ...
4.2.5 Trade league 4.3 Influence actions 4.3.1 Sponsor Grand Hajj 4.3.2 Land a Pronoiar 4.3.3 Release the Pronoiar 4.3.4 Retract Right to Inheritance 4.3.5 Invite into sphere of influence 4.3.6 Join Sphere of Influence 4.3.7 Remove from Sphere of Influence 4.3.8 Elevate Influenced State...
Reworked religion mechanics with Dharper’s Dei Gratia, including church councils, reformation and league wars New internal country mechanics: stability, court and education quality, centralization, subject integration. Autonomy, inflation, corruption come to an equilibrium value ...
Will now wait a bit before starting League War, so player has a chance to join. Electors are now more likely to vote for the League Leader when determining who should be Emperor after a League War is won by the opposition religion. Ideas Will now pick idea groups dynamically based on ai...