Can lead a trade league and create trading cities. Salvific Plutocracy −25% Governing capacity modifier −10% Development cost −33% Cost of enforcing religion through war +1 Possible advisor +15% Church power +0.5 Monthly fervor A theocracy where wealth and trade is playing a major ro...
Attacker is in opposing league Attacker is not revolutionary 50% 150% 50% Demand vassalization Cede province Revoke core Cancel subject Release country Force change religion Gold Annul treaties Religious supremacy Both sides get an additional +50 war enthusiasm when at war with this CB. Support...
Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power. Being a member in a Trade League further multiplies this bonus.+100% Local goods produced modifier ...