the rotation between the two time steps contains a flip. The Euler/Quat ratio can be determined using the SDK functionsGetEulerQuatAngleRatio()orGetEulerMatAngleRatio(). If a flip is detected the algorithm calculates the actual angle not containing a flip and adds it to the incremental angle...
一个Vector3表示euler旋转,我希望Handles.ArrowCap能用这个Vector3来进行旋转,因为Handles.ArrowCap只能接收Quaternion,所以我进行了一番尝试,总算可 分享4赞 unity3d吧 SaveNoLoad 【求助】无法实现平滑旋转的效果代码如下: while (Quaternion.Angle (rb.rotation, target) > 1) { target = Quaternion.Euler (30,...