At release of 1.32, there was a major issue with AI mana spending, causing the AI to often fall behind in tech and/or ideas. This was made worse by how it interacted with the new institution tech cost, and by the issues with advisors mentioned above. Although a hotfix was issued includ...
- Stopped native land from becoming totally devastated within 70 years. - Fixed the amount of manpower required to speed up great projectconstruction. - Stop some subject types from having their development concentrated. - Trade good changes will destroy invalid manufactories. - Now centralize state...
add_nativesadd_natives [province id] [amount]This command adds natives to the province with the specified ID. The amount added is equal to the number specifiedmultiplied by 100: an amount of 1 would add 100 natives. add_opinionadd_opinion [source country tag] [target country tag]This comman...
Shogunate given additional diplomat and envoy travel time to compensate for Diplomatic Relations loss Ayuthayan events now give 2 mercantilism rather than 7. Can now only ask for at most 50% of another country's trade power. Reduced Native American Tech 5 infantry unit pips from 6 to 4. ...
The Katsina Trade Node now connects to Ethiopia instead of Alexandria. The Ethiopia Trade node now also connects to Aden. Cossack Estate now gains twice as much influence per development in granted provinces. The cap for how much development in granted provinces can increase influence is now 50...
Native province view fixes. Forcing harboured fleet to return to occupied province will prevent them from leaving said province. Fixed Imperial Authority tooltip containing outdated information on how Imperial Authority is gained and lost. Fixed how to know HRE Electors stance on a reform. ...
The native mission "Uniting the Tribes" can now be completed if you have 20 or more provinces. Ming's missions are now available to countries which primary culture is of the Chinese culture group (with the Sinicized cultures as the exception). Adjusted the Mongolian mission "Unite the Mongols...
Aristocrats in Merchant Republics now increase sailors by 25% instead of +10% land forcelimits. Halved the size of the merchant republic production bonus. Merchant Republics now always give their production bonus to provinces where they have trade power, even if they or someone transfering trade ...
Manually increasing development now also decreases devastation. Colonies no longer generate unrest. No longer possible to increase autoonomy if you don't have authority to lose. 移除骑兵比例和科技组之间的关联,增加其他骑兵比例修正。缺省值设为50%。 草原游牧政体+25%骑兵比例。 翼骑兵理念现在+10%骑兵...
Europa Universalis IV - Development Diary 25th of January 2022 Gnivom, Revived AI programmer Hello folks, Gnivom here. 大家好,我是Gnivom。 Today I'll talk about some of the many AI updates coming in the next patch, 1.33. At the end I'll also mention some minor but impactful changes to...