I'm now going to hand the rest of this dev diary over to @Groogy as we would also like to talk about support we have in store for the modding community in the 1.23 Persia Update. We pride ourselves on the work we do to keep accessibility for modding high and this update will be ...
Overall, 1.34 adds a very healthy number of new triggers, modifiers and effects to play around with and we are looking forward to seeing how they will be utilized both by our colleagues as well as the modding community. Do bare in mind that the modding additions showcased here are still a...
define pretty much anything in the converted game. For example, custom graphics, idea groups, map modifications, additional/modified localisation files, cultural province names, events and decisions could all be defined in here. For more information on what can be done and how seeEU4 modding. ...
modifiers是启用此项改革项的国家将获得的国家修正。 custom_attributes是用于自定义的文字,可以在其他代码中检测该文字并更好的显示本地化文字。 可以用于政府改革项的功能代码如下: 代码使用方法效果备注 basic_reformbasic_reform = yes基础改革作用于政府类型,不能用于通用改革项。
If this is your first time working with the tool, it is advisable to copy your mod files to some other directory, and provide path to that, as a failsafe if something goes wrong while using the tool. After you input the paths, you need to choose which files to use and in which way...
Usermodding# Enhancements- Made debug memory info in CEU4Application::LoadDatabases available to modders- Additional triggers can now be scripted for all diplomatic actions- Exported WESTERN_POWER_TICK_MIN to defines- Factions are now tied directly to a government form, and activeted/deactivated wh...
事件修正(event_modifiers)定义事件修正,这些修正由事件激活,给予一个国家/省份增益或减成。这些修正可以适用于省份或国家。修正的持续时间不在此处指定,而是在触发它的事件中指定。 派系(factions)定义财阀共和制、革命共和制以及 大明的天朝政府中的派系。其他国家也可以在这里定义新派系,这需要许多其他文件协同工作。
- Modifiers related to the American dream DLC now have descriptions.- Localisation for aow_events.1 now correctly refers to the capital of the province.- Localisation for tyw_events.5 now correctly refers to the capital of the province.- Fixed a fair amount of typos.- Restored tooltips on ...
- Special regiment modifiers applied to drilling.- Now sprites are applied after loading the initial state of all countries. This fixed primary_culture working again in the sprite pack's triggers.- Now when playing the same nation with a friend you don't have to play twice a tribute.- ...
{ factor = 35 #You can specify it by adding modifiers so it's 32*1.5 = <Chance> if has_terrain = desert modifier = { #factor = 0 代表永远不会出现 factor = 0 area = newfoundland_area #触发条件 } modifier = { factor = 1.5 OR = { has_terrain = desert #触发条件 has_terrain =...