I'm now going to hand the rest of this dev diary over to @Groogy as we would also like to talk about support we have in store for the modding community in the 1.23 Persia Update. We pride ourselves on the work we do to keep accessibility for modding high and this update will be ...
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Overall, 1.34 adds a very healthy number of new triggers, modifiers and effects to play around with and we are looking forward to seeing how they will be utilized both by our colleagues as well as the modding community. Do bare in mind that the modding additions showcased here are still a...
Overall, 1.34 adds a very healthy number of new triggers, modifiers and effects to play around with and we are looking forward to seeing how they will be utilized both by our colleagues as well as the modding community. Do bare in mind that the modding additions showcased here are still a...
Usermodding# Enhancements- Made debug memory info in CEU4Application::LoadDatabases available to modders- Additional triggers can now be scripted for all diplomatic actions- Exported WESTERN_POWER_TICK_MIN to defines- Factions are now tied directly to a government form, and activeted/deactivated wh...
效果脚本(scripted_effects) 效果脚本。 功能脚本(scripted_functions) 功能脚本。 条件脚本(scripted_triggers) 条件脚本。 静态修正(static_modifiers) 定义游戏中大部分持续存在的变量的修正效果,例如 威望、 正统和 厌战度。 科技(technologies) 根据君主点数的使用情况,指定不同的科技等级。
paradox-mode.el : Modding with Emacs:The attached file adds support for editing Paradox / EU4 files in Emacs text editor.It does the usual things one expects from an Emacs major-mode (see screenshot): Syntax highlighting of keywords, modifiers, triggers, scopes and effectsAutomatic indentation...
Modding support involves crafting supporting events, decisions, ideas and standard modding work Editors deal with data files - we rely on a myriad of supporting files that define how various aspects of the game are converted. Provinces, religions, cultures and so on. If you have the expertise,...
Usermodding "create_march" and "vassalize" effects now properly clear alliances etc. Added 'any_province_in_state = {}' & 'all_province_in_state = {} 'triggers. Added 'every_province_in_state = {}' & 'random_province_in_state = {}' effects. ...
# Usermodding### Console- Added console command ai_minister that can be used to disable/enable specific AI ministers.- added console command 'disaster <key>" that gives 100 progress to that disaster, and starts it if trigger is valid.# Effects- Spawn_rebels effect now also takes "win = ...