This is a rather shot development diary, due to the fact of the holidays this week, and I got a lot off things to do today on Eu4.Changes to UnitviewFirst of all, we've taken a hard look at how to make the interface more streamlined and userfriendly.The top part of the unitview...
Now that the gold question has been solved you can now relive the history and make a pilgrimage to Mecca. By ensuring that the owners of Ankara, Kairo and Mecca have the "Sent Gift" opinion modifier, you can complete the mission Show Generosity and get an event which allows you to invest...
ai_army_tickai_army_tick [country tag] [file name]This debug command initiates a forceful reevaluation of all planned army movements by the AI. It is useful to make an army reevaluate decisions if conditions have changed but the game is not updating. If a country tag is specified, the ...
Along with the above change, we also decided that we could make Reform Progress Growth even more strategic, by adding a malus to Administrative Efficiency if being over the Government Capacity - which is something that can be countered either by the Centralize State mechanic or by getting more ...
Along with the above change, we also decided that we could make Reform Progress Growth even more strategic, by adding a malus to Administrative Efficiency if being over the Government Capacity - which is something that can be countered either by the Centralize State mechanic or by getting more ...
AI will never ask non neighbours to become a tributary state (and vice versa) AI no longer takes Adult Baptism aspect if he has no provinces to convert. Make AI accept/offer peace treaties when they are able to take everything they want & the max amount of gold ...
Comment from @Ogele:We had some 额外的 playtests和we noticed that +5% Land Morale has been not efficient enough to make Catholicism a competitive religion regarding the military strength。 Because of that we reverted the change from 5% to 10% again。 We will keep a close eye on it though...
When designing an expansion, we make a plan for the number and size of features that will be in said expansion. We break up features according to the following classifications: Mega - A mega feature that represents a very large time investment and a major change in how the game can be pl...
Spies no longer are sent home when discovered, but instead have a -100% to network buildup during a year. Stabhit peaceoffers have now been restored to 50% of the warscore, and only if warscore is at least 50%. You can no longer call in allies that have a truce with someone you...
Another example would be reducing the AI’s siege army sizes to reduce attrition when it doesn’t understand how to distribute cannons in their armies. Fixing an issue can make the AI worse because we actually create another issue by breaking something. A symptom often has multiple causes. ...