change_culture_courtchange_culture_court [court member id] [culture id]This command sets the culture of the specified court member. See argument information for court member types and culture IDs. change_religion_courtchange_religion_court [court member id] [religion id]This command sets the reli...
- Culture Conversion is now twice as long as default, but culture conversion cost modifiers can reduce it.- Overextension over 100% now increases revoltsize by multiplying with OE.- Peasant rebels will no longer change a country's government when they win.# Religion- Capped tolerance towards ...
One for nations whose primary culture is Lithuanian and one whose primary culture is not Lithuanian (namely Poland as an example): 在我们讨论联邦的相关事宜时,我也希望能展示一下我们团队努力工作的新成果。就像我之前提到的那样,波兰立陶宛联邦现在有2套不同的国家传统和野心,一套是主流文化为立陶宛时的,...
We made an additional change to this: now each Crownland Level above 50% Crownland increases Reform Progress Growth (the modifier, not the flat value) by 20%, up from the current 10%, so the final amount of RPG you can get at 100% Crownlands is 100%. And we've also lowered the ...
The converter ideally supports two starting bookmarks - 1444.11.11 and the date at conversion. Players starting earlier will have to wait for 1453 to begin with regular tech progression as technology during CK3 era does not change much.
towards Constantinople, and north, towards Austria. Along the way, Serbia will have to find ways to deal with the myriad cultures of the Balkans (including Bosnians, a new addition reflective of pre-Ottoman Medieval Bosnian culture) and use their faith to solidify their rule in their new doma...
A: Unless they change how cultures, religions or flags work, sure, use mods. Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. ...
A: Unless they change how cultures, religions or flags work, sure, use mods. Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. Q: How can I customize...
Added console command to toggle mission completion. 支持南半球季节。 Added support for setting "special_unit_type" in Country files, allowing unit entities to use this instead of country tag/graphical culture (E.g. "south_east_asian_INFANTRY_1" would be used by countries with special_unit_typ...
European nations being forced to change religion to Mayan don't explode. Fixed a script bug for the Maratha's Conquest Agenda. Fixed getting Great Power Club messages about nations that haven't been discovered by the player. Fixed wrong scope in trigger of 'Ancestral Temple' in ideagroups.txt...