可成立国家(英文:Formable Country)是指那些在游戏一开始不存在(尽管它可能在较晚的历史开局中存在,或开局时具有潜在的核心省份),但是如果满足特定条件时能被成立的国家。可重建国家(reformable country)是指那些开局时已经存在,但是当其不复存在时,可以由其他满足特定条件的国家重新成立的国家,并采用它的旗帜、理念...
Speaking of Livonia: the tag of Livonia is now a formable for Baltic German nations (which is also a new culture in the Baltic, followed by Riga and the Livonian Order). 说到利沃尼亚,现在它是一个可以由波罗的海地区日耳曼文化国家变身的可成立国家(利沃尼亚也是一种新的文化,也会是里加、利沃尼亚...
- The estate privileges and the new formables which came with the free content patch have been received very positively too - especially the Religious Diplomats. So we want to continue this trend of adding region specific content to the DLC, while more common additions - like estate privileges ...
as well as giving a bonus to manpower recovery speed. It is available to both monarchies and theocracies. You can also create Custom Nations with the government type, though it comes at a point cost of 50 to offset how powerful
One can also clearly see that the outlne of Burgundy and the Lowlandish nations did not change, implying that they too are firmly still in their places. Sit now there, and look out upon the lands where evil and despair shall come to those whom thou allied. Thou hast dared to mock me...
- Newly formed colonial nations now get correct supply range.- Fixed crash sometimes occurring at start of independence wars.- Autosave options now fit in the box in French, German and Spanish.- Vassal income bonus is now working correctly.- Fixed CTD related to saved event targets.- Rewrote...
European nations being forced to change religion to Mayan don't explode. Fixed a script bug for the Maratha's Conquest Agenda. Fixed getting Great Power Club messages about nations that haven't been discovered by the player. Fixed wrong scope in trigger of 'Ancestral Temple' in ideagroups.txt...
可成立国家(英文:Formable Country)是指那些在游戏一开始不存在(尽管它可能在较晚的历史开局中存在,或开局时具有潜在的核心省份),但是如果满足特定条件时能被成立的国家。可重建国家(reformablecountry)是指那些开局时已经存在,但是当其不复存在时,可以由其他满足特定条件的国家重新成立的国家,并采用它的旗帜、理念和...
European nations being forced to change religion to Mayan don't explode. Fixed a script bug for the Maratha's Conquest Agenda. Fixed getting Great Power Club messages about nations that haven't been discovered by the player. Fixed wrong scope in trigger of 'Ancestral Temple' in ideagroups.txt...
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