add_loyaltyadd_loyalty [estate id] [amount]This command adds loyalty to the estate with the specified ID. Specify a negative number to remove loyalty. See argument explanation for estate IDs.DLC: The Cossacks add_missionaryadd_missionary [country tag]This command adds a missionary to the country...
ESTATE_DROP_LOYALTY_IF_LOST_PRIVILEDGE -20 移除阶层特权就会丧失忠诚度的值 ESTATE_ANGRY_THRESHOLD 30 低于此忠诚度,则阶层不忠 ESTATE_HAPPY_THRESHOLD 60 高于此忠诚度,则阶层忠诚 ESTATE_LOYALTY_DECAY_BASE_MIN 2.0 年度阶层忠诚度变化(中间水平) ESTATE_LOYALTY_DECAY_BASE_MAX 5.0 年度阶层忠诚度变化...
Estate loyalty is now always displayed with two decimals. Country Government View: Modifiers in Country Modifiers list are now sorted by name. Ledger Added a Province Development page to the Ledger. Ledger page listing province now shows correct manpower values. Map Straits are now colored red ...
Added console command add_loyalty [estate name] [amount] Added cheat "add_permanent_claim" Added 'rgb' console command that prints the desired number of random RGB values to game.log in format used for example in region_colors Defines Added the define FABRICATE_CLAIMS_SLOWDOWN_IF_DISCOVERED to...
Added console command add_loyalty [estate name] [amount] Added cheat "add_permanent_claim" Added 'rgb' console command that prints the desired number of random RGB values to game.log in format used for example in region_colors Defines Added the define FABRICATE_CLAIMS_SLOWDOWN_IF_DISCOVERED to...