change_culture_courtchange_culture_court [court member id] [culture id]This command sets the culture of the specified court member. See argument information for court member types and culture IDs. change_religion_courtchange_religion_court [court member id] [religion id]This command sets the reli...
PS_CHANGE_CULTURE_OVERSEAS_RELIGION_MOD -0.8 海外同宗教省份转变文化点数花费修正 PS_HARSH_TREATMENT_COST 200 残酷镇压点数花费(与叛乱规模相关) PS_HARSH_TREATMENT_REDUCE 30 残酷镇压消除进程 PS_GARRISON_SORTIES 10 突围点数花费 PS_REDUCE_WAREXHAUSTION 75 降低厌战度点数花费 PS_FACTION_BOOST 10 ...
Advanced Change Culture: Allows you to restore cultures or change to neighboring ones at reduced costs, rather than only the primary culture. Declare Colonial War: When declaring war, you can now choose to make the war a Colonial War against overseas opponents. This disables calling in your all...
Advanced Change Culture: Allows you to restore cultures or change to neighboring ones at reduced costs, rather than only the primary culture. Declare Colonial War: When declaring war, you can now choose to make the war a Colonial War against overseas opponents. This disables calling in your all...
Colonists in Trade Company provinces do no longer change the religion or culture of the province. Admirals now have siege ability which increases blockade efficiency by 10% per point. Merchant marine now gives +50% Sailors; Press Gangs now give +20% Sailor Recovery. Added mechanics for Sailors...