add_local_autonomy [<省份ID>] [<数值> 可选]给一个省份增加自治度。 add_loyalty [<目标阶层>] [<数值>]增加目标阶层的忠诚度。 部分阶层标识如下: 市民: estate_burghers 贵族: estate_nobles 教士: estate_church 哥萨克:estate_cossacks 游牧部落:estate_nomadic_tribes ...
- added console command 'disaster <key>" that gives 100 progress to that disaster, and starts it if trigger is valid.# Effects- Spawn_rebels effect now also takes "win = yes" to get control of the province, and "unrest = x" to add x progress to that faction.- Added an 'end_...
add_natives [<省份ID>] [<数值> 可选] 给指定省份加入殖民化的土著居民([<数值>]×100)。 add_opinion [<Actor 国家代码>] [<目标国家代码> 可选] 增加和所选国家的好感度关系。 add_pa [<国家代码>] 目标国家增加牧首权威。 add_permanent_claim [<省份ID>] [<国家代码> 可选] 目标国家获得指定...
Command Effect cash (Insert Number) [<Country tag> OPTIONAL] Extra Money manpower (Insert Number) [<Country tag> OPTIONAL] Extra Manpower (in thousands) sailors (Insert Number) [<Country tag> OPTIONAL] Extra Sailors piety [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Add Piety. Gives 10 ...
Added modifier flag "is_rajput_modifier" similar to "is_janissary_modifier". Will affect Rajput regiments if Dharma DLC is available, otherwise used as a country modifier. Changed "create_general" effect to take the following parameters: tradition (as the old value), add_fire, add_shock, ...
local_naval_engagement_modifier 当地海战修正 海军 ship_recruit_speed 当地舰船建造速度 海军 local_sailors 当地水手数量 海军 local_sailors_modifier 当地水手修正 海军 navy_tradition_decay 海军传统年度衰减 海军 leader_naval_shock 海军将领冲击 海军 leader_nav 738165 欧陆风云4吧 金色轰炸机011 有没有减发展...
add_unrestadd_unrest [cid type] [cid index] [amount]This console command adds the specified amount of unrest (advancement) to the specified faction. See argument information for help with CID Type and Index. age_consortage_consort [years] [country tag]This cheat sets the age of your country...
Modifiers both local and country-wide take a good bit of the spotlight for 1.34 with interesting new one such as the dice roll for defenders, attackers and own territory. This new modifier will add another layer of depth to military-related rewards of events, missions and decisions should you...
I recommend to create several mutually exclusive options whenever you add such a choice and to add some tough drawbacks so that the game moves away from an established meta and optimal choices become more situational, something you need to think about and less of a no-brainer. 2 1 R...
Command Effect cash (Insert Number) [<Country tag> OPTIONAL] Extra Money manpower (Insert Number) [<Country tag> OPTIONAL] Extra Manpower (in thousands) sailors (Insert Number) [<Country tag> OPTIONAL] Extra Sailors piety [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Add Piety. Gives 10 ...