因为导入的模型是0.01倍的,所以在处理距离的时候会用到小数,而C#语法里默认是双精度double,而不是float,所以在处理float数据时要在小数的后边加f,否则程序中提示出来的错误是:
前几天对Dora.Interception作了简单的重构,想提供C#脚本来定义Interception Policy,毫无疑问微软提供的编译...
error CS1503: Argument 1: cannot convert from 'System.Collections.Generic.List<string>' to 'string' Anonymous Not applicable 05-15-2021 05:18 PM Hey, i'm making this game and this error just showed up and i cant find a way to solve it. Pls help :'((( using S...
下面的代码产生了一个错误,该错误说:“error CS1503: Argument 1: cannot convert from 'UnityEngine.Object[]' to 'UnityEngine.Object'”. 你能做些什么来消除这些错误? A. 将第一行代码中的 “Object[ ] ” 改为 “ Object ” B. 将第一行代码中的 “ enemyPrefabs ” 改为 “enemyPrefabs...
Compiler Error CS1503 Argument 'number' cannot convert from TypeA to TypeB The type of one argument in a method does not match the type that was passed when the class was instantiated. This error typically appears along with CS1502. SeeCS1502for a discussion of how to resolve this error....
Compiler Error CS1503 妊找忘找我攸 15.02.2013 忍. Argument 'number' cannot convert from TypeA to TypeB The type of one argument in a method does not match the type that was passed when the class was instantiated. This error typically appears along with CS1502. SeeCS1502for a discussion ...
Description: When using EventCallBack<T>, I countered an issue about error CS1503: Argument 2: cannot convert from 'method group' to 'EventCallback' I have checked other github blogs which related to this, mostly reported that, this has ...
Test.cpp(12,13): error C2664: “void fun(char *)”: 无法将参数 1 从“const char [6]”...
From the stack trace this error was also displayed: output.Sections.Add(source.Sections); error CS1503: Argument 1: cannot convert from 'Spire.Doc.Collections.SectionCollection' to 'Spire.Doc.Interface.ISection' I appreciate any help you may provide and thank you as always. ...
The above Solution results in Error CS1503 Argument 1: cannot convert from 'Microsoft.EntityFrameworkCore.DbContextOptions<MyProject.Data.MyDbContext>' to 'Microsoft.EntityFrameworkCore.DbContextOptions<MyProject.Data.DbContext>' at compile time for me. 👍 2 jugan...