// void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop); emscripten_set_main_loop(one_iter, 60, 1); #else while (1) { one_iter(); // Delay to keep frame rate constant (using
因而 Web 使用 WASM 模块并非内嵌了一个黑盒 APP,反而像是引入了一个状态库,库中有个 main 函数在初始化阶段可选的调用,C/C++ 除了变量声明赋值无法执行逻辑在函数体外。消息循环应用迁到 WASM 可使用emscripten_set_main_loop模拟: emscripten_set_main_loop第二个参数表示循环周期,如果是 0 则使用 requestAni...
voidemscripten_set_main_loop_arg(em_callback_func func,void* arg,intfps,intsimulate_infinite_loop);voidemscripten_set_main_loop(em_callback_func func,intfps,intsimulate_infinite_loop); 看参数名字就知道他们是什么意思了。fps如果是负数,则使用浏览器的requestAnimationFrame机制来更新。simulate_infinite...
emscripten_request_animation_frame_loop.c emscripten_set_canvas_element_size.c emscripten_set_immediate.c emscripten_set_immediate_loop.c emscripten_set_interval.c emscripten_set_timeout.c emscripten_set_timeout_loop.c emscripten_throw_number.c emscripten_throw_number_pre.js emscripten_throw_string....
In a desktop/web application which uses webgpu C++ api, how can I use theemscripten_set_main_looporemscripten_push_main_loop_blockeroremscripten_request_animation_frameAPIs to emulatewgpuInstanceProcessEvents? Here's what I think can be done, but it doesn't yield to the browser thread. I mu...
void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop); 1. 2. 看参数名字就知道他们是什么意思了。fps如果是负数,则使用浏览器的requestAnimationFrame机制来更新。simulate_infinite_loop总应当是1,以便于浏览器执行循环。
Fixed an issue where one could not run a main loop without having first a GL context created when -s FULL_ES2 or -s LEGACY_GL_EMULATION were set. For compatibility, Emscripten will no longer warn about missing library files for -lGL, -lGLU and -lglut libraries, since Emscripten provides...
Instead they will simply unwind the stack and return to the event loop, much like they do on the web. In many cases the node process will then exit naturally if there is nothing keeping the event loop going. Note for users of node + pthreads: Because of the way that threads are ...
onsimpleevent: null,+mainLoop: null,+// Monkey-patch the requestAnimationFrame() used by Emscripten for the main // loop, so that we can swap it out for XRSession.requestAnimationFrame() // when an XR session is started.@@ -64,9 +83,9 @@const GodotWebXR = { ...
_ImGui_ImplSDL2_NewFrame (web1.js:2311) $main_loop(void*) (web1.wasm:0x6d3f) browserIterationFunc (web1.js:11531) callUserCallback (web1.js:4733) runIter (web1.js:4789) Browser_mainLoop_runner (web1.js:4680) requestAnimationFrame (async) ...