eglSwapBuffers执行抛出错误码:EGL\_BAD\_SURFACE (300d)。 日志中显示:QEGLPlatformContext: eglSwapBuffers failed: 300d。 参考答复: surface不是EGL绘图表面就会报这个错:EGL\_BAD\_SURFACE。 官方解释: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured ...
在使用eglSwapBuffersAPI时,经常会抛出一些常见错误码,下面对这些错误码进行分析汇总。问题1:eglSwapBuffers执行抛出错误码:EGLBADSURFACE(300d)。日志中显示:QEGLPlatformContext:eglSwapBuffersfailed:300d。问题2:eglSwapBuffers执行抛错错误码:EGLBADALLOC。
是的,这就是webpack慢的原因,由于webpack对于所有运行资源进行了提前编译处理,对依赖模块进行了语法...
使用eglSwapBuffers API,eglSwapBuffers执行抛错错误码:EGL_BAD_ALLOC。 编码器通过OH_VideoEncoder_GetSurface(encoder……欲了解更多信息欢迎访问华为HarmonyOS开发者官网
eglSwapBuffers(mEglDisplay, mEglSurface)) { int error = mEgl.eglGetError(); switch (error) { case EGL11.EGL_CONTEXT_LOST: return false; case EGL10.EGL_BAD_NATIVE_WINDOW: Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId()); ...
When looking into the Android CI tests being flaky in #6546. I'm able to reproduce our test harness being unstable but I occasionally run into the error below when running one of the runtimestyle test: java.lang.Error: eglSwapBuffers() f...
一个 toast 是在屏幕上弹出一条信息,它的大小总是包裹着需要显示的内容,并且当前的 Activity 依然是...
Description Currently, RetroArch will show noticeable input lag when using the OpenGL backend on the Wayland context (the max_swapchain setting is not available on Wayland + OpenGL). Buffer swapping is done here for Wayland: RetroArch/gf...