主要用到的是这两个蓝图:Editor Utility Blueprint和Editor Utility Widget。中文名叫做编辑器工具蓝图和编辑器工具控件(或者编辑器蓝图脚本和编辑器蓝图控件)。在老版本中,用于在编辑器中运行的蓝图图表被称为 Blutility,即蓝图工具(Blueprint Utilities)的缩写。 使用蓝图编写编辑器脚本 | 虚幻引擎5.1文档 (unreal...
在UE4中使用编辑器UI需要开启对应插件,而UE5中则默认启用,下面就来学习一下。 1.UI创建 1.1.在Content Browser中右键,找到Editor Utilities即可创建编辑器工具。 其中Editor Utility Blueprint为一些编辑器蓝图扩展,较为灵活,不在这次的讲解范围内。 1.2.创建一个Editor Utility Widget对象,双击打开,设置UI编辑状态下...
1.FWorkflowCentricApplication的特点是能支持多模式(FApplicationMode),通过SetCurrentMode函数能切换模式,切模式其实就是改变整个编辑器的页面布局和元素。以UMG 编辑器(FWidgetBlueprintEditor)为例,能发现他有两个模式 2.进到初始的FWidgetDesignerApplicationMode模式,发现构造函数里有生成自己的页面布局,并且最重要的是...
If you are creating automation tasks, using Editor Utility Blueprints is an easy way to orchestrate Python processes using a Blueprint graph. For instance, the top graph could look at the currently selected asset, export it to FBX, and launch Maya so the artist can edit it. If you are no...
Another utility Blueprint to show passing parameters and consuming return values If you are creating automation tasks, using Editor Utility Blueprints is an easy way to orchestrate Python processes using a Blueprint graph. For instance, the top graph could look at the currently selected asset, expo...
ModuleManager.h"#include"EditorAssetLibrary.h"#include"EditorUtilitySubsystem.h"#include"ContentBrowserMenuContexts.h"#include"EditorUtilitySubsystem.h"#include"Blutility/Classes/EditorUtilityWidgetBlueprint.h"#ifWITH_EDITOR#include"ContentBrowserModule.h"#endif#defineLOCTEXT_NAMESPACE "AssetUploadMenu"void...
④ NewWidgetBlueprint1蓝图引用的贴图替换成了暗红色 参考:替换引用工具 删除时替换资源的引用 用矩阵查看和修改资源的属性 方法①:右键菜单点击“Asset Actions” -- “Bulk Edit via Property Matrix...” 方法②:也可以打开资源后,点击红框按钮用矩阵查看资源所有属性(与上面方法等价) ...
If you don't already have an Editor Utility Blueprint that derives fromEditorUtilityObject, or an Editor Utility Widget, create one. For example, these instructions create a new Editor Utility Blueprint: Right-click in theContent Browserand chooseEditor Utility > Editor Utility Blueprint. ...
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Blueprint nodes that add the possibility to change the tab name, open or close another Editor Widget. Opening and closing of Editor Widgets only work if the widget has been Run before. Examples can be found in EW_BlueprintNodes_EditorWidget. ...