如果你用 Open Cities Skyrim 或者 SR Exterior Cities, 先disable相关mod,只勾选 Object ,然后保存不要压缩,去 DynDOLOD Output 里把文件留下并复制粘贴出来,插件删掉。然后去到 DynDOLOD_SSE.ini,把WarnModFileName=Open Cities Skyrim;Open-Cities-Skyrim (默认)或者WarnModFileName=SR Exterior Cities;SR-...
A:到DynDOLOD的输出目录下(一般是TES5Edit安装目录下\Edit Scripts\Output\)的mesh、texture文件夹...
2.禁用无关MOD,保留材质类MOD和DynDOLOD Resources SE,运行TexGunx64生成TexGen_Output,打包做成MOD加载3.运行DynDOLOD生成远景材质,打包做成MOD加载4.取消加载DynDOLOD Resources SE和TexGen_Output,加载DynDOLOD_Output和grass进入游戏然后游戏内表现就是没有DynDOLOD的MCM菜单(esp激活了)也没有远景草...重刷...
你这排序有问题吧...dyndolod要放最后的,resource也要放在output文件的前面
Dyndolod3运..1.6.1170版本,前置和两个output文件都有了 但运行Dyndolod3的时候报错了,求问处理方法。
求助重制版刷动态远景..好漫长啊。。。现在还只是生成个材质都这么久。。待会儿生成output鬼知道要多久。。。以后岂不是随便改个啥都要重新生成,**,而且看起来还不是单核的,CPU的12个框框吃了10个左右吧
HI, I havn't found much info about Texgen Lod texture output formats Diffuse Alpha / Diffuse Normal Specular / Normal When do i chance to by example BC1/2/3 or unchanged? If i create a texgen output, and use certain mods, do i need to consider stuff? if
Output: E:\Temp\Updates\The Elder Scrolls V Skyrim\Phoenix Flavour\Tools\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\tamriel\Objects\Using UV Atlas: E:\Temp\Updates\The Elder Scrolls V Skyrim\Phoenix Flavour\Tools\DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_atlas_map_tamriel.txtUsing Flat...
3.运行DynDOLOD生成远景材质,打包做成MOD加载4.取消加载DynDOLOD Resources SE和TexGen_Output,加载DynDOLOD_Output和grass进入游戏然后游戏内表现就是没有DynDOLOD的MCM菜单(esp激活了)也没有远景草...重刷一天了,实在是解决不了,有大佬指点下吗 送TA礼物 1楼2023-02-23 20:51回复 ...
and lowering the texture size. When I tried this last one (going back to Texgen and lowering it there as well) I ran into a second issue: Texgen is no longer making an output folder, no matter what I do. For this reason I can't recreate the original issue to post the log here....