d2dContext.DrawText(_layoutDetail.Height.ToString(), _generalTextFormat,newRectangleF(0,0,100,30), _generalLightWhiteColor); } (null, text,newRectangle((int)pos.X, (int)pos.Y,0,0), SharpDX.Direct3D10.FontDrawFlags.NoClip, color); } private void _drawDebuggingInfo(SharpDX.Direct2D1.De...
【CSS】文字溢出问题 ( 强制文本在一行中显示 | 隐藏文本的超出部分 | 使用省略号代替文本超出部分 )...
d2dContext.DrawText(_layoutDetail.Height.ToString(), _generalTextFormat,newRectangleF(0,0,100,30), _generalLightWhiteColor); } (null, text,newRectangle((int)pos.X, (int)pos.Y,0,0), SharpDX.Direct3D10.FontDrawFlags.NoClip, color); } private void _drawDebuggingInfo(SharpDX.Direct2D1.De...