Most of the abilities you learn from the Restoration specialization are healing spells, with some utility spells as well. 1.1. Healing Spells 2. Balance These are the abilities that you learn from the Balance specialization. Mostly they are used for ranged damage or are utility spells. 2.1. Da...
This isn't a particularly exciting healing spell, but it does work for most situations where you or your allies just need a quick infusion of hit points. That being said, be sure you're not overloading on healing spells when preparing spells for the day. One should do just fine for ...
2.1. Healing Power Healing Power increases the strength of your healing spells by a flat amount. This is your primary stat that you should stack and will actually help your Mana efficiency more than you might realize. Down-ranking healing spells is an important part of healing, and healing po...
Druids are shape-shifters with an affinity for the plants and animal kingdoms. Druids can specialize in healing, casting spells at range, or taking the form of a cat or bear to fight in melee.Classic guideDruids call upon the versatility of nature to empower themselves, assuming the forms...
You should not be gemming for mana generation. You should be focusing on haste or spell power to maximize your haste cap or your healing spells. Druids have the most powerful mana regeneration in the game. I have yet to go oom in any 25H raid. Besides gemming for 2 or 3 spirit ...
I use mouseover macros for all my healing spells that have a target. This means that the spell will cast whoever my mouse is hovering over when I hit the button. Note that this does take some getting used to mouse placement, but it is a big help once you get used to it. I provide...
Bonus HealingSpiritIntellect & MP5Spell Haste Healing power is our most important stat due to our massive array of heal over time (HoT) spells. The higher your + healing the more your HoTs tick for. Spirit, Intellect, and MP5 are important due to how ex
And the more healing is distributed into ST spells, the less healing can be put back into HOTs. So HOTs end up feeling like an unnecessary complication, like they are just there to add busy work instead of being powerful on their own. I’d prefer HOTs to be much stronger and damage ...
aIf mages have healing spells, they will be overpowered... this isn't the point of mages, mages are immense magic damage-dealers, they don't focus on anything else. If you want a healing spell caster, try the druid. 如果mages有愈合拼写,他们将被击败… 这不是点mages, mages是巨大不可思...
). While it doesn’t solve the great absorb problem, itdoesdo a whole lot to give us some ability for burst healing. I like that it synergizes with one of our key spells, Rejuvenation; and I like that it adds a way for our HoTs to work in a new and unique way, while still ...