Vector2i pos = { speed_pos.y + dy+1-2*stgs.speed, speed_pos.x };// TODO better way for speed slider poswattrset(menuw, pair);draw_sprite(menuw, (SpriteInfo) { arrow_sprites[DIR_UP], MENU_UDARROW_WIDTH, MENU_UDARROW_HEIGHT }, menu_speed_u_pos, FALSE);draw_sprite(menuw,...
[终于...]dra..好吧,先前残影效果错位的问题得到了完整解决。重新说明一下情况好了。目前我所使用的残影效果做法是:在本体的End_Step内创建新的实例,然后让实例draw本体的sprite_index,同时逐渐减少A
self.score +=1self.cam.update(self.player.rect)defdraw(self):# draw levelself.cam.draw_background(self.game_area, self.level.background) self.cam.draw_sprite(self.game_area, self.player)forcoininself.coins: self.cam.draw_sprite(self.game_area, coin)# draw hudself.hud.fill((20,20,2...
Draws a copy of the sprite bitmap onto the destination bitmap at the specified position. This is almost the same as blit(sprite, bmp, 0, 0, x, y, sprite->w, sprite->h), but it uses a masked drawing mode where transpa
并约定(Pa b),其中a为书籍中的页数,b为从上往下数的段落号,如有lastb字样则为从下往上数第b...
= 6以后的 sprite_set_alpha_from_sprite() 再 draw_sprite_ext() 211.74.113.* 快试试吧,可以对自己使用挽尊卡咯~ ◆ ◆ sprite_set_alpha_from_sprite(ind,spr) Changes the alpha (transparancy) values in the sprite with index ind using the intensity values in the sprite spr. This cannot...
將sprite 加入至批次處理的 sprite 清單中。命名空間: Microsoft.WindowsMobile.DirectX.Direct3D 組件: Microsoft.WindowsMobile.DirectX (在 microsoft.windowsmobile.directx.dll 中)語法VB 複製 '宣告 Public Sub Draw ( _ srcTexture As Texture, _ srcRectangle As Rectangle, _ center As Vector3, _ ...
求问draw_spr..我有一个120*120的血条精灵Props,其中中间的100*100有图像,我用下面这句:draw_sprite_part(Props,0,10,10+(100-global.HP),100,glob
DRAW_SPRITE Number of parameters: 10 Parameter #TypeDescription 1.IntegerTexture 2.FloatX position (0-1) 3.FloatY position (0-1) 4.FloatWidth (0-1) 5.FloatHeight (0-1) 6.FloatRotation (0-360) 7.IntegerRed (0-255) 8.IntegerGreen (0-255) ...
draw_sprite(spr_01,-1,100,100);这显然应该没问题吧?结果不显示,后来加了个弹出对话框发现其实是显示的,只不过迅速地被背景遮住了,如果Room不设背景就完全OK。可是……真正做成游戏的话Room不会没有背景吧? 另外就是sprite_get_name的问题,我写draw_sprite(sprite_get_name(4),-1,100,100);结果显示的...