I've test for ping and packet loss through CMD with Dota 2 server in my region and there is no packet loss or high ping. I got no idea what is going on.Currently I am using Qualcomm Atheros AR9485WB-EG Wireless Network Adapter and I search about it and apparently thi...
For reference, dota 2 with "Proton experimental" compatibility shows the same behavior... on debian(no nvidia 535 available yet for my distro) Weird thing is that you can interact with some features, like selecting a guild contract or changing your profile, but you can't ping any server or...
all_pick_force_test 0 -alt1 +alt1 -alt2 +alt2 anim_3wayblend 1 Toggle the 3-way animation blending code. anim_showmainactivity 0 Да Show the idle, walk, run, and/or sprint activities. askconnect_accept Accept a redirect request by the server. asw_engine_finished_buildi...
I cannot get any log of anything from that, then since there is very little missing to make dota2 run in the client steamruntime, we can expect dota2 devs and steam client devs to fix all this weirdness.
disconnect Disconnect from server display_game_events sv, cheat dlight_debug cl, cheat Creates a dlight in front of the player dota_1v1_skip_strategy sv, cl, rep dota_aa_test_reduce_playtime_remaining cl Limit available remaining playtime. Requires -antiaddiction_test. dota_ability_auto...
Kind: instance property of Dota2Client Lobby.Options : Object Kind: static typedef of Lobby Properties NameTypeDefaultDescription game_name string Name of the lobby pass_key string Lobby password [server_region] ServerRegion module:Dota2.ServerRegion.UNSPECIFIED Server region where the lobby will ...
If you want to get a benchmark of how effective your changes are, go to Advanced Options, on the right side where it says Miscellaneous. Turn on “Display Network Information”. If you start a demo for any hero, it will create a private server that runs a small version of the game;...
Cannot be set while connected to a server. cl_net_showeventlisteners 0 Show listening addition/removals cl_net_showevents 0 Dump game events to console (1=client only, 2=all). cl_network_quality2 1 cl_overdraw_test 0 Yes cl_panel_freeze_time_after_press 0 time to freeze mouse...
Cannot be set while connected to a server. cl_net_showeventlisteners 0 Show listening addition/removals cl_net_showevents 0 Dump game events to console (1=client only, 2=all). cl_observercrosshair 1 cl_overdraw_test 0 Yes cl_panelanimation blank for all panels>. cl_panorama_...
( cstring pEventName, integer playerIndex, js_object jsObject ) | Send a custom game event to the server, which will then send it to one client |- | SendEventClientSide | GameEvents.SendEventClientSide( cstring pEventName, js_object jsObject ) | Send a client-side event usin...